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2012 Releases → Fighting Formations: GD Infantry Div.

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Fighting Formations: GD Infantry Div.

COMPONENTS
  • 4 backprinted 22" x 34" maps
  • 5 die-cut counter sheets
  • 2 8.5" x 11" Player Aid Cards
  • 55 Playing Cards
  • 1 Track Display, 2-sided
  • 24-page Series Rulebook
  • 64-page Playbook
  • 10 dice
  • 10 wooden cubes
  • 1 wooden pawn
ONLINE RESOURCES REVIEWS

PUBLISHED 2011
DESIGNER Chad Jensen
DEVELOPER Kai Jensen & John A. Foley
ART DIRECTOR Rodger B. MacGowan
MAP ART Chad Jensen
CARD ART Chad Jensen
COUNTER ART Chad Jensen, Charles Kibler, & Lee Brimmicombe-Wood
PACKAGE DESIGN Rodger B. MacGowan
PRODUCERS Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch


Regular Price: $85.00
 On Sale For: $45.00 
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Product Rating: (4.57)   # of Ratings: 21   (Only registered customers can rate)

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Showing comments 1-17 of 17
1. Rob on 11/30/2013, said:

I just bought this game. 2 weeks ago. Love the order matrix. Makes for fun decisions. Easy to teach to my buddy. Rulebook very clear. Hopefully the graphics will be better next time to make units easier to differentiate. I look forward to more units. I have played a lot of other games, from PanzerBlitz and Panzer Grenadier to Memoir '44 and Tide of Iron. This is very fun. Moves at a good pace. Looking forward to next game.
Was this comment helpful? yes no   (1 people found this comment helpful, 0 did not)
2. Gary on 12/31/2012, said:

Nice game with good components. The 'matrix' orders system is clever and fun.
Was this comment helpful? yes no   (2 people found this comment helpful, 0 did not)
3. Hank C. on 8/15/2012, said:

The game is original and absolutely fun, a Top Ten All Time game, that original. Thats all I got, not much to go on I agree. Earlier Kent gave a 'Bad' rating and was kind enough state why; "Two flaws in my opinion which would cause me to not purchase this game, no stacking limits and the use of more than one type of dice used.". All true. If a Hard Stacking Limit Rule and only one type die is a Must, hes got a point. I do wonder if he played the game though as stacking, while allowed (as in ASL), is a very bad idea (even much more so in this game than say ASL). In Fighting Formations its.. you want to stack.. sure, go ahead, no isw stopping you. So I doubt he played the game. That more than one die type is required (and provided) is obvious without playing. But if you play, Im betting you will want to play again As Soon As Possible.
Was this comment helpful? yes no   (5 people found this comment helpful, 0 did not)
4. Kent on 10/22/2011, said:

Glad i had the opportunity to play this before buying. Two flaws in my opinion which would cause me to not purchase this game, no stacking limits and the use of more than one type of dice used. Quality of the cards and the maps severely lacking.
Was this comment helpful? yes no   (6 people found this comment helpful, 28 did not)
5. Jesse on 6/1/2011, said:

Superb game, sets the standard for new wargames.
Was this comment helpful? yes no   (9 people found this comment helpful, 5 did not)
6. John S. on 5/19/2011, said:

The game is outstanding, and the rules and play examples are the NEW STANDARD for high quality games. One of the best games in years.
Was this comment helpful? yes no   (11 people found this comment helpful, 3 did not)
7. Orion on 5/12/2011, said:

Would be closer to 5 stars if the graphics were better. Tanks/guns on sides, very small platoon/squad markings, make this less than a visual treat. Plays great, but hard to ID or recognize units quickly, as side views are not as easy for me to ID tanks, and the bitty dots for squad/platoon differance are really obscure IMHO. Counter colors are too close for some folks in less than perfect light also. Needs someone with some excellent graphics skills to pimp new top down counters for all the AFV/Guns. Maps, rules and aids are 5 star, as normal for GMT production. Very clear and fairly simple rules, for a game with so many choices.
Was this comment helpful? yes no   (16 people found this comment helpful, 1 did not)
8. Scott on 4/29/2011, said:

Puts too many other tactical games off the table...
Was this comment helpful? yes no   (8 people found this comment helpful, 1 did not)
9. William J. on 4/18/2011, said:

More fun than a barrel full of ASL grognards who lost their 6-siders... One nit though. I loved the look of the sample counters here (Top Down) View but the delivered look is the side view. Nothing wrong with that at all, just the top-down look would have been a great approach, I think.
Was this comment helpful? yes no   (13 people found this comment helpful, 1 did not)
10. John on 4/9/2011, said:

Just got my copy and I am looking forward to playing with the new dynamic turn order system. One request, could you post the back sides of the Player Aid and the Terrain charts? Since only one of each comes with the shipped game, many will want to print a second set to make play easier.
Was this comment helpful? yes no   (11 people found this comment helpful, 1 did not)
11. Paul on 3/18/2011, said:

I am really looking forward to this and jumped on the pre-order bandwagon late. I am hoping that there are a few France 40 scenarios included. Didn't they fight in France in May and June 1940 in Regimental strength, or am I thinking of the wrong unit?
Was this comment helpful? yes no   (6 people found this comment helpful, 3 did not)
12. Marc on 2/27/2010, said:

i wait from the old town Girona(Spain)the new great game of Chad Jansenarrives early...congratulacions
Was this comment helpful? yes no   (6 people found this comment helpful, 2 did not)
13. Marc on 2/1/2010, said:

This game looks like a blast. I'm really waiting eagerly for my copy.
Was this comment helpful? yes no   (6 people found this comment helpful, 2 did not)
14. Gregorio Avelino on 10/2/2009, said:

Esperemos que con este juego pueda por fin jubilar al panzerblitz de AH.
Was this comment helpful? yes no   (5 people found this comment helpful, 7 did not)
15. Barry on 8/19/2009, said:

Really looking forward to this game. I hope it is a success with a large following so I can have more.
Was this comment helpful? yes no   (5 people found this comment helpful, 4 did not)
16. Michael on 7/12/2009, said:

I played this at GMT West and it has changed a little from then but what I played was outstanding, can't wait for this one to come out.
Was this comment helpful? yes no   (9 people found this comment helpful, 2 did not)
17. Joel on 7/2/2009, said:

Representing armor at platoon level is entirely appropriate in a game of this scale. And the game system is highly innovative. This looks to be a winner.
Was this comment helpful? yes no   (13 people found this comment helpful, 3 did not)
Showing comments 1-17 of 17

Fighting Formations is intended to be an ongoing series of wargames covering WWII tactical combined-arms combat at the platoon and squad levels. Each game in the series will feature a distinct combat unit, highlighting battles in which that unit participated as well as its particular order of battle and fighting characteristics. The first title in the series is "Grossdeutschland Infantry Division" (FF:GD). Future titles aren't yet set in stone but could be devoted to other famous divisions (Big Red One), Corps (Afrika Korps), regiments (442nd RCT), Commando troops, Ranger battalions, etc.

GAME FLOW: In each scenario, one player will take command of elements of the featured unit while the other assumes control of the opposing forces. These two players will alternate giving orders, activating their units on the map for various military functions. Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s units and to achieve as many scenario objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific victory conditions—be it the destruction of enemy units, the taking of vital mapboard objectives, or the exiting of friendly units off the opponent’s map edge.

ORDERS & INITIATIVE: Each game turn is divided into ten orders, with each player performing a variable number of these orders. In each turn, the sequence of play is fluid – with orders being given by the active player and reactions being taken by both players – depending upon the relative initiative level at any given moment. Fighting Formations is also not the typical Igo-Yougo fare with a strict sequence of play. Instead, the base game engine is an impulse-type back and forth mechanic whereby the various Orders carry with them a certain cost in Initiative. The game has a “pool” of 40 Initiative that is “spent” to give orders and then to activate units for those orders. At the end of every order the player with the most Initiative is able to give the next order. In response, the opponent can also spend Initiative to conduct both Opportunity Fire (at moving units) or Reactive Fire (at firing units).

ASSETS: The game has Asset cards -- including smoke, artillery, air support, man-portable support weapons and demolitions -- but is not card-driven. Each Asset will either take the place of a standard order or provide the player with some form of reactionary capability during an order.

SPECIAL RULES: FF:GD is a stand-alone game in the Fighting Formations game series. While utilizing the basic rules, FF:GD’s playbook includes specific terrain, fortification and unit special action rules in order to more accurately portray tactical warfare as experienced by the participants in Russia during this time period.

SCALE: The scale of the game is 75 meters per hex with turns representing about 5 minutes of real time.

UNITS: Units represent infantry squads, guns with their inherent crews, and individual vehicles. Platoons are also employed. Leaders are abstractly represented by Command markers, each one coordinating the actions of friendly units within a scenario-defined radius.

TIME SCALE 5 minutes per turn
MAP SCALE
75 meters per hex
 
UNIT SCALE Platoons and squads
NUMBER OF PLAYERS 1-2