Games by Historical Period → World War II (1935-1945) → The Battle for Sicily
Fresh off the success of his "easy to play monster" system in GMT's The Battle for Normandy, Designer Dan Holte now brings us another BIG game, taking the system to the 1943 invasion of Sicily by Allied forces.
The Battle for Sicily uses the base system from GMT's The Battle for Normandy. The German Luftwaffe makes their presence known in this one, while the Allied player has post-invasion "end-around" landings available.
Along with the standard campaign game will be a 3-player "Monty vs. Patton vs. Axis" scenario, where the US & UK players will be competing for total victory, while still trying to maintain victory conditions over the Axis player.
- The Battle for Sicily (Campaign game)
- The Battle for Sicily (3-Player Campaign game)
- The Assault on Troina
- Primasole Bridge
- Hube's Line
- Husky 8
- The Battle for Sicily "What If" Campaign (Free German set-up, alternate Allied landing locations)
- 4 34 x 22" Maps
- 5 countersheets
- Rulebook 40pg, color
- Scenario book 36pg, color
- 2 Laminated 8-1/2 x 11" air allocation charts, backprinted with unit quality
- 2 8-1/2" x 11" charts & tables, color (back-printed)
- Two 8-1/2 x 11" color Beach Overlays
- 2 Game Tracks; 1 German, 1 Allied (one-sided, duplicated from mapsheets for 1-map scenarios
- 1 8-1/2 x 11" Time Record Track, color (one-side)
- 2 six-sided dice
- 2 ten-sided dice
- 3" game box
Designer: Dan Holte