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Fast Action Battles (FAB) Series → Sicily: FAB #2

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Sicily: FAB #2

COMPONENTS:
  • 73 Wooden blocks
  • Die-cut labels for the blocks
  • 228 die-cut 9/16" counters
  • 22x34" Deluxe Cardboard Map
  • Rules booklet
  • Play booklet
  • 6 Player Aid Cards
  • Four 10-sided dice
LIVING RULES ONLINE RESOURCES: DISCUSSION: REVIEWS OF FAB SERIES GAMES:

PUBLISHED: 2011
DESIGNER: Rick Young
DEVELOPER: John A. Foley
ART DIRECTOR: Rodger B. MacGowan
MAP ART: Mark Simonitch
COUNTER ART: Mark Simonitch & Knut GrĀnitz
PRODUCERS: Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch


Regular Price: $60.00
 On Sale For: $35.00 
Quantity:  

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Product Rating: (4.50)   # of Ratings: 2   (Only registered customers can rate)

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Showing comments 1-2 of 2
1. Brian on 4/7/2012, said:

Same elegant system as in Bulge, but with a totally different operational feel. Can´t wait to see more in this series. The difficulty is higher than 3, but should be easy to learn for newcomers as there is more than 20 pages of play examples covering all rules aspects.
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2. Steven on 3/4/2012, said:

At least the complexity rating of '6' is more accurate. I personally do not have a preference between Sicily and Bulge. My regular partner definately prefers Sicily
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The Fast Action Battle Series (FAB) game series, designed by Rick Young (Europe Engulfed, Asia Engulfed, and FAB: The Bulge), takes you now to the Allied invasion of Sicily in 1943 for Volume II in the FAB Series.

As the Allied player, you will choose your invasion beaches after seeing where the Axis player has deployed his units. Do you choose Montgomery's historical HUSKY plan, Patton's alternate plan, or a hybrid plan of your own?

In Fast Action Battles: Sicily you will find a few new unit and asset types and also new challenges for both sides. For the attacker, the challenge is the tough Sicilian terrain; for the defenders, it's the worsening Italian morale.

Each victory area and functioning port that the Allies secure adds a Fading Italian Morale Event Chit into the selection cup, and, as each of these are drawn, worsening effects on Italian units are felt along the entire Sicilian front.

Event chits include: Replacements, Fading Italian Morale, the Patton Soldier Slap, and flanking, battalion-sized invasions.

It's time to bring the war to the Italian homeland. Only now, YOU are in command. Can you do better than your historical counterparts? As the Allies, can you make better use of your naval bombardments and increasing air supremacy? As the Axis, can you make better use of the rugged Sicilian terrain and delay the Allies long enough to unhinge their plans for striking the Italian peninsula? Play Fast Action Battles: Sicily and find out!