Your Account | Login | Shopping Cart (0) | Checkout  
 
  Search:

Merchant Services
2011 Releases → Urban Sprawl

Click here to view larger image


Click here to view larger image

Urban Sprawl

COMPONENTS

  • Game board
  • Four player mats
  • 144 wooden cubes in four player colors
  • Four wooden cylinders in four player colors
  • One orange wooden pawn
  • 165 cards:
    • 54 in the Building Permit deck
    • 37 in the Town deck
    • 37 in the City deck
    • 37 in the Metropolis deck
  • Four sheets of die-cut tiles:
    • 128 buildings
    • 24 Vocations
    • 6 Politicians
    • 1 Contractor
    • 6 Wealth markers
    • 3 Prestige markers
    • 1 Active Player marker
    • 1 Extra Favor marker

Note: All samples below are from playtest graphics, not final game art. GMT Games claims no copyright on these images. Coyright remains with the original creator.

  • Final Rulebook [4.43 Mb pdf]
  • Final Game Board
  • Final Town/City Cards (Front)
  • Final Town/City/Metropolis Cards (Back)
  • Final Permit Cards (Front)
  • Final Permit Cards (Back)
  • Final Vocation Tiles
  • Final Building Tiles
  • Final Player Aid

  • Consimworld Discussion Topic for Urban Sprawl, hosted by designer Chad Jensen
  • 3D Urban Sprawl set

    REVIEWS


  • DESIGNER Chad Jensen
    DEVELOPER Kai Jensen
    ART DIRECTOR Rodger B. MacGowan
    COMPONENT GRAPHICS Chad Jensen
    COVER ART Eric Williams
    PRODUCERS Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch


    Regular Price: $70.00
     On Sale For: $40.00 
    Quantity:  

    E-mail this product to a friend E-mail this product to a friend







    Product Rating: (4.80)   # of Ratings: 5   (Only registered customers can rate)

    (Only registered customers can rate)

    1 - Terrible
    2 - Bad
    3 - OK
    4 - Good
    5 - Great
    0% 50% 100%

    Sort: New to Old RE-SORT COMMENTS:

    Showing comments 1-5 of 5
    1. Peter on 1/15/2012, said:

    Played a nice four player a couple of nights ago, fairly easy to get into once the terminology is under control. Set up appears more complex than it is, just trust the set up guide :-) Need to play a few more times to start to get the core strategy under control, but it appears that as long as you always focus on the wealthiest blocks you'll maximise chances of winning. The Union Boss we feel is a little on the "too powerful" side - effectively giving that play a 33% flat out advantage. I recommend only giving 1AP extra, not 2AP. Or 2AP at the cost of 2 prestige or something. Looking forward to a few more games! It is a good game, worthy of the "something different" collection you actually bother to play.
    Was this comment helpful? yes no   (3 people found this comment helpful, 0 did not)
    2. Arthur on 10/25/2011, said:

    I play Urban Sprawl with my family and we all had a great time. My brother cannot wait to play again.
    Was this comment helpful? yes no   (3 people found this comment helpful, 2 did not)
    3. thomas on 10/22/2011, said:

    Just got the game in Essen. Pick up option went great. First try at the game. And I am enyoing is.
    Was this comment helpful? yes no   (3 people found this comment helpful, 3 did not)
    4. Gabriel on 12/7/2010, said:

    Can't wait to get this game. My only complaint is that I wish it supported 5 players (or 6 even).
    Was this comment helpful? yes no   (4 people found this comment helpful, 6 did not)
    5. David on 11/23/2009, said:

    I have played the prototype twice now and this game's depth is definitely worthy of a war gamer's time. It had that "let's play again, NOW!" quality. Let me add that I will be the first in line to buy this game when it is available! I highly recommend this game!
    Was this comment helpful? yes no   (13 people found this comment helpful, 1 did not)
    Showing comments 1-5 of 5

    Urban Sprawl is a game for 2-4 players. Urban Sprawl abstractly models the growth of a town into a teeming metropolis.

    Players assume the roles of entrepreneur, tycoon and politician—each helping in the development of a hypothetical “Anywhere, USA.” Wealth and Prestige will be earned and spent throughout the game. Buildings will rise only to later be demolished for better and larger fare.

    Throughout the game, players will gather valuable Permits. These will result in either a wealthy Investment or the foundation of a new building Contract. Players will strive to become dominant in one or more building Zones in order to acquire beneficial political offices.

    All of this eventually leads to the end game – a vibrant metropolis that is revered around the world – when the player with the most Prestige will be crowned the winner.

    Game Play:

    The grid of streets on the board provides the framework for building the small town. The buildings will be placed within the grid and identified with control markers (wooden cubes) to show each player’s contribution to the growing urban area. Each building’s value is determined by the cumulative Wealth and Prestige values of the block in which is it constructed.

    At the start of a player’s turn he may discard one or more Building Permit cards from hand as “Investments,” gaining Wealth in doing so. Next that player gets 6 “Action Points” (APs) that he may spend on any of the the following activities:

    • Acquiring new Building Permit cards from those available to choose;
    • Constructing new buildings from those currently available;
    • Acquiring a “Favor” – a Building Contract that only that player can build.

    Each activity carries with it a variable cost in APs, depending on where the chosen card lies on the board.

    Once a player has spent his APs it’s time for a quick reset phase in readiness for the next player’s turn. It is during this phase that events can occur, elections can be held for the various political offices, and players receive payouts in Wealth and Prestige. Wealth payouts provide funding for new buildings while Prestige payouts provide victory points.

    Generally, players will be trying to build in areas that provide better payouts. Players are also looking to construct more buildings of a particular “zone” – Government, Residential, Industrial or Commercial – in order to help them win an election, as the politicians each confer a special ability to the player holding the office. Many of the buildings also provide a one-time bonus as they are built, and players can benefit from construction in the right neighborhoods.

    Throughout the game, the values of the buildings will generally increase as the town grows into a city and then a large metropolis. Neighborhoods that were once valuable can become run down and new city centers spring up as the urban areas sprawl out across the grid.

    When the game ends, players will conduct a final scoring of each Prestige row, earn points based on accumulated Wealth, and score bonus points for political offices held—after which the player with the highest Prestige total wins the game.

    Players: 2-4

    Play Time: about 45 minutes per player