Your Account | Login | Shopping Cart (0) | Checkout  
 
  Search:

Merchant Services
Fighting Formations → Urban Sprawl

Urban Sprawl

SneakPeeks

Note: All samples below are from playtest graphics, not final game art. GMT Games claims no copyright on these images. Coyright remains with the original creator.

  • Playtest Rulebook (awaiting graphics and examples) [2.81 Mb pdf]
  • Playtest Game Board
  • Sample Town Cards
  • Sample City Cards
  • Sample Metropolis Cards
  • Sample Permit Cards
  • Sample Vocation Tiles
  • Sample Building Tiles
  • Consimworld Discussion Topic for Urban Sprawl, hosted by designer Chad Jensen

    Production Note: We are adding both Dominant Species and Urban Sprawl to the P500 list now, and are going to guarantee one of the games one of our Summer, 2010 production slots (regardless of P500 totals). The reason we are adding both games is neither of us can decide which one to print first - we like them BOTH! So we are going to let you guys decide. The game with the most P500 orders by the end of February, 2010 will get the summer production slot. Thanks for making your P500 order(s) and helping us know which game you want to see printed next summer! - Gene and Andy




  • Regular Price: $70.00
    P500 Price: $49.00
    Quantity:  

     E-mail this product to a friend





    Product Rating: (5.00)   # of Ratings: 1   (Only registered customers can rate)

    (Only registered customers can rate)

    1 - Terrible
    2 - Bad
    3 - OK
    4 - Good
    5 - Great
    0% 50% 100%

    Sort: New to Old RE-SORT COMMENTS:

    Showing comments 1-10 of 1
    1. David on 11/23/2009, said:

    I have played the prototype twice now and this game's depth is definitely worthy of a war gamer's time. It had that "let's play again, NOW!" quality. Let me add that I will be the first in line to buy this game when it is available! I highly recommend this game!
      (2 people found this comment helpful, 0 did not)
    Showing comments 1-10 of 1

    Urban Sprawl is a game for 2-4 players. Urban Sprawl abstractly models the growth of a town into a teeming metropolis.

    Players assume the roles of entrepreneur, tycoon and politician—each helping in the development of a hypothetical “Anywhere, USA.” Wealth and Prestige will be earned and spent throughout the game. Buildings will rise only to later be demolished for better and larger fare.

    Throughout the game, players will gather valuable Permits. These will result in either a wealthy Investment or the foundation of a new building Contract. Players will strive to become dominant in one or more building Zones in order to acquire beneficial political offices.

    All of this eventually leads to the end game – a vibrant metropolis that is revered around the world – when the player with the most Prestige will be crowned the winner.

    Game Play:

    The grid of streets on the board provides the framework for building the small town. The buildings will be placed within the grid and identified with control markers (wooden cubes) to show each player’s contribution to the growing urban area. Each building’s value is determined by the cumulative Wealth and Prestige values of the block in which is it constructed.

    At the start of a player’s turn he may discard one or more Building Permit cards from hand as “Investments,” gaining Wealth in doing so. Next that player gets 6 “Action Points” (APs) that he may spend on any of the the following activities:

    • Acquiring new Building Permit cards from those available to choose;
    • Constructing new buildings from those currently available;
    • Acquiring a “Favor” – a Building Contract that only that player can build.

    Each activity carries with it a variable cost in APs, depending on where the chosen card lies on the board.

    Once a player has spent his APs it’s time for a quick reset phase in readiness for the next player’s turn. It is during this phase that events can occur, elections can be held for the various political offices, and players receive payouts in Wealth and Prestige. Wealth payouts provide funding for new buildings while Prestige payouts provide victory points.

    Generally, players will be trying to build in areas that provide better payouts. Players are also looking to construct more buildings of a particular “zone” – Government, Residential, Industrial or Commercial – in order to help them win an election, as the politicians each confer a special ability to the player holding the office. Many of the buildings also provide a one-time bonus as they are built, and players can benefit from construction in the right neighborhoods.

    Throughout the game, the values of the buildings will generally increase as the town grows into a city and then a large metropolis. Neighborhoods that were once valuable can become run down and new city centers spring up as the urban areas sprawl out across the grid.

    When the game ends, players will conduct a final scoring of each Prestige row, earn points based on accumulated Wealth, and score bonus points for political offices held—after which the player with the highest Prestige total wins the game.

    Game Design by Chad Jensen

    Game Development by Kai Jensen

    Players: 2-4

    Play Time: about 45 minutes per player

    Components:

    one game board

    four player mats

    144 wooden cubes in four player colors

    four wooden cylinders in four player colors

    one orange wooden pawn

    165 cards:

    • 54 in the Building Permit deck
    • 37 in the Town deck
    • 37 in the City deck
    • 37 in the Metropolis deck

    four sheets of die-cut tiles:

    • 128 buildings
    • 24 Vocations
    • 6 Politicians
    • 1 Contractor
    • 6 Wealth markers
    • 3 Prestige markers
    • 1 Active Player marker
    • 1 Extra Favor marker