Your Account | Login | Shopping Cart (0) | Checkout  
 
  Search:

Merchant Services
Card-Driven Games → Thirty Years War

Click here to view larger image


Click here to view larger image

Thirty Years War

COMPONENTS
  • 456 full-color die-cut counters
  • One 22"x34" full-color mapsheet
  • 110 Strategy cards
  • 32-page Rulebook
  • 2 Player Aid cards
  • Two 10-sided dice

    ONLINE RESOURCES
    ERRATA:
    VASSAL Module Ver 1.1 - Courtesy of Joel Toppen
    Zun Tzu module - courtesy of Pokke


  • PUBLISHED: 2001
    DESIGNER: David Fox
    DEVELOPER: Mike Welker
    ART DIRECTOR: Rodger B. MacGowan
    MAP & CARD ART: Mark Simonitch
    COUNTER ART: Mark Simonitch & Rodger B. MacGowan
    PRODUCERS: Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch


    Price: $55.00 
    Quantity:  

    E-mail this product to a friend E-mail this product to a friend







    Product Rating: (3.96)   # of Ratings: 27   (Only registered customers can rate)

    (Only registered customers can rate)

    1 - Terrible
    2 - Bad
    3 - OK
    4 - Good
    5 - Great
    0% 50% 100%

    Sort: New to Old RE-SORT COMMENTS:

    Showing comments 1-10 of 15 (Next 10) Click Here to see all comments
    1. Gary on 8/15/2012, said:

    Great game of a very interesting period of history.
    Was this comment helpful? yes no   (0 people found this comment helpful, 0 did not)
    2. Don on 11/9/2008, said:

    sweden's too strong
    Was this comment helpful? yes no   (1 people found this comment helpful, 2 did not)
    3. Matteo on 9/3/2008, said:

    A funny game to play, very colourful and nice simulation of a strange but crucial war in central europe. Rules not 100% clear. One big problem for the game seems the possibility to prevent Swedish invasion (too easy without agreeing some modification on the rules). Also the lack of any evasion capabilities seems a bit excessive, and some other points in the game mechanics seems not optimal.
    Was this comment helpful? yes no   (1 people found this comment helpful, 1 did not)
    4. John on 8/4/2008, said:

    TYW is different than other CDG's because of the lack of interception/evasion. However, upon further play, this just means that one has to change strategies and pursue a more disperesed, nuanced style of play.
    Was this comment helpful? yes no   (3 people found this comment helpful, 0 did not)
    5. Dr. Cyril M. on 3/18/2008, said:

    Simply outstanding. I have studied this period extensively and I have been wargaming for 36 years. I found _TYW_ both an excellent simulation and a highly competitive wargame. It is one of my top ten favorites of all time. The historical shifts in the strategic momentum makes for a great time.
    Was this comment helpful? yes no   (4 people found this comment helpful, 0 did not)
    6. Steve on 12/15/2007, said:

    One of the better 30 Years War games I have played. I always enjoy playing it. I felt like I have learned more about the period by playing it. Not many games you get to pilage and loot in.
    Was this comment helpful? yes no   (4 people found this comment helpful, 0 did not)
    7. Michel on 12/1/2007, said:

    One of my favourites. It keeps both players on their toes and furthermore covers a difficult period with a very playable and enjoyable CDG.
    Was this comment helpful? yes no   (1 people found this comment helpful, 0 did not)
    8. Thomas on 11/16/2007, said:

    The game quite good if the modifications for pay are used; and the variant (found on grognard) where many card events occur when played for CP.
    Was this comment helpful? yes no   (0 people found this comment helpful, 0 did not)
    9. James on 11/1/2007, said:

    Far too underated - perhaps the topic? An excellent CDG, one of my top 10.
    Was this comment helpful? yes no   (1 people found this comment helpful, 0 did not)
    10. Laurel on 10/28/2007, said:

    A massively underrated game. I think that the lack of familiarity with this particular war is one of the reasons for the low rating: the mechanics perfectly fit the realities of the conflict.
    Was this comment helpful? yes no   (5 people found this comment helpful, 0 did not)
    Showing comments 1-10 of 15 (Next 10) Click Here to see all comments

    Central Europe, 1618. Germany is a jigsaw puzzle of independent Electorates, Bishoprics, Dukedoms, and Imperial Free Cities nominally under the control of the Holy Roman Emperor in Vienna. An alliance of Protestant leaders rebel against the Emperor, who raises armies to suppress them and regain Catholic property lost during the Reformation; the surrounding kings of Spain, France, Sweden, and Denmark intervene to stake their own claims. Germany is plunged into thirty years of war that will last until 1648, when the exhausted combatants sign a peace establishing the competing spheres of interest that will control Germany for the next two centuries. Thirty Years War recreates this conflict with the award winning game system used in GMT's Wilderness War, Paths of Glory, and For the People. There are four scenarios provided: the Full Campaign (14 turns), Early War (5 turns), Intervention (3 turns), and Apocalypse (5 turns).

    This is a two-player game; one controls the Protestant forces (German Protestants, Sweden, Denmark, Hungary, France) while the other runs Catholics (the Empire, Bavaria, Spain, and occasionally Saxony, which can switch sides during play!). The heart of the game is the playing card decks of 55 cards that each player receives. Playing a card gives a player the option to move and attack with an army, to recruit new units, to bank up money to pay ever-hungry troops, or to declare an event.

    The Peace of Westphalia made certain that Germany would remain divided for another two centuries. Can the Catholic player defy history by recreating the power of the old Holy Roman Empire? Does Gustavus Adolphus survive to dictate peace to the Emperor in Vienna? Thirty Years War allows the players to determine these and other historical what-ifs, while opening a window onto one of the most influential events in European history.
     

    Game Features

    TIME SCALE 2 years per turn
    MAP SCALE Point-to-point system
    UNIT SCALE 3-5,000 men each
    NUMBER OF PLAYERS One or two