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2010 Releases → Wilderness War

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Wilderness War

COMPONENTS

  • 271 full-color, die-cut counters, including stand-up leader counters and circular Irregulars
  • One 22x34" full-color mapsheet Note that 2010 Reprint version includes a MOUNTED mapboard
  • 70 Strategy Cards:
  • 16-page Rulebook
  • 24-page Playbook (including a 6-page Example of Play)
  • 2 Player Aid sheets
  • One 6-sided die

    ERRATA

    ONLINE RESOURCES

  • Living Rules
  • Playbook
  • Charts
  • Cyberboard Gamebox (courtesy of Andrew Maly)
  • Cyberboard Gamebox (courtesy of Wojtek Kamusella Wallenstein)[Updated 4-17-07]
  • Italian Cyberboard Gamebox

  • PUBLISHED: 2001, 2010
    DESIGNER: Volko Ruhnke
    DEVELOPER: Rob Winslow
    ART DIRECTOR: Rodger B. MacGowan
    MAP & CARD ART: Mark Simonitch
    COUNTER ART: Mark Simonitch 7 Rodger B. MacGowan
    PRODUCERS: Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch


    Price: $60.00 
    Quantity:  

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    Product Rating: (4.66)   # of Ratings: 47   (Only registered customers can rate)

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    Showing comments 1-18 of 18
    1. Olivier on 2/12/2014, said:

    This is one of my greatest game experience. The game may apparantly seem unbalanced but cards add a great "fog of war" feeling. Great job.
    Was this comment helpful? yes no   (0 people found this comment helpful, 0 did not)
    2. Gary on 8/15/2012, said:

    Great subject matter and well implemented CDG game
    Was this comment helpful? yes no   (0 people found this comment helpful, 0 did not)
    3. Robert on 2/2/2011, said:

    Steep learning curve due to lots of nit-picky and cumbersome rules to trip you up. Some questionable design elements, too, that left me puzzling the rationale.
    Was this comment helpful? yes no   (5 people found this comment helpful, 2 did not)
    4. Michael on 6/22/2010, said:

    Played it once and loved it, seems to be as much fun as Hannibal. I'm looking forward to enjoying the reprint while listening to the soundtrack from Last of the Mohicans.
    Was this comment helpful? yes no   (4 people found this comment helpful, 3 did not)
    5. Fred on 4/22/2010, said:

    My favorite card driven game. Lot's of flavor.
    Was this comment helpful? yes no   (3 people found this comment helpful, 2 did not)
    6. Tom on 3/7/2009, said:

    Fantastic game! My favorite of the CDG.
    Was this comment helpful? yes no   (3 people found this comment helpful, 2 did not)
    7. Koenraad on 12/2/2008, said:

    fantastic game. Hard on the french player
    Was this comment helpful? yes no   (2 people found this comment helpful, 3 did not)
    8. Gordon on 11/28/2008, said:

    My first exposure to CDG wargames. I immediately fell in love with the mechanics and the subject. I have played many CDG's since, including Paths of Glory, Twilight Struggle and Hannibal, but this still remains my favourite. Highly recommended.
    Was this comment helpful? yes no   (7 people found this comment helpful, 1 did not)
    9. Peter G.** on 11/26/2008, said:

    Hands down, my favorite CDG. Very finely balanced with a good feel for the history.
    Was this comment helpful? yes no   (3 people found this comment helpful, 2 did not)
    10. Arkadiusz on 7/26/2008, said:

    Very nice, simple card-driven game. I love those round Indian counters! Plus the map full of wilderness, and cards filled with surprises.
    Was this comment helpful? yes no   (3 people found this comment helpful, 2 did not)
    11. Armando on 5/24/2008, said:

    One of the best wargames I have ever played.
    Was this comment helpful? yes no   (4 people found this comment helpful, 2 did not)
    12. David J. on 12/13/2007, said:

    I own a lot of GMT games and several of their CDGs. While I enjoy almost all of those games, WW will probably be the only one I take the time to rate. This is truly a suberb game that captures the flavour and history of the conflict perfectly. This is a wonderful game and one which I would recommend every wargamer have in their game library.
    Was this comment helpful? yes no   (7 people found this comment helpful, 0 did not)
    13. Charles on 12/8/2007, said:

    My favorite CDG. Clear and relatively simple rules, but a challenging situation for both players. Victory is rarely secure until the final turn, and often the final die roll.
    Was this comment helpful? yes no   (3 people found this comment helpful, 0 did not)
    14. Carl on 9/26/2007, said:

    Events on the cards could be a little more varied.
    Was this comment helpful? yes no   (2 people found this comment helpful, 2 did not)
    15. James P. on 9/25/2007, said:

    Still our favorite of all the card-driven games.
    Was this comment helpful? yes no   (2 people found this comment helpful, 0 did not)
    16. Douglas on 9/24/2007, said:

    Superb.
    Was this comment helpful? yes no   (1 people found this comment helpful, 0 did not)
    17. Grant on 9/24/2007, said:

    Best of the CDG's!
    Was this comment helpful? yes no   (1 people found this comment helpful, 0 did not)
    18. James R. on 9/24/2007, said:

    The best of the Card Driven Games.
    Was this comment helpful? yes no   (3 people found this comment helpful, 0 did not)
    Showing comments 1-18 of 18

    Wilderness War takes two players into the French & Indian War, 1755-1760, the climactic struggle between France and Britain for control of North America. It uses strategy cards and a point-to-point map similar to GMT's award winning For the People and Paths of Glory. Players maneuver and fight over a map stretching from Northern Virginia to Canada. As the leader of French or British forces in North America, you will need to defend your frontier, raid your enemy's frontier, build fortification networks through the harsh wilderness, recruit Indian allies, besiege forts and fortresses, and deal with events occurring in Europe that are above and beyond your control.

     

    Wilderness War includes a deck of strategy cards for conducting campaigns and incorporating the many events and personalities of the war. The French player can recruit up to sixteen different Indian tribes as allies, secure a continental alliance in Europe against Great Britain, sortie his squadron at Louisbourg, force a ministerial crisis in London, and work toward draining support for the war from the provincial assemblies. The British player can recruit Mohawks and Cherokees, plan for and conduct amphibious operations, implement a global strategy via William Pitt, destroy the French fleet at Quiberon Bay, and expel the Acadians. Relive the history of this exciting time when the fate of Canada hung in the balance.

    TIME SCALE 6 months per turn
    MAP SCALE Point-to-point system
    UNIT SCALE Battalions, Regiments, and war parties
    NUMBER OF PLAYERS One or two