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2010 Releases → Wilderness War

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Wilderness War

COMPONENTS

  • 271 full-color, die-cut counters, including stand-up leader counters and circular Irregulars
  • One 22x34" full-color mapsheet Note that 2010 Reprint version includes a MOUNTED mapboard
  • 70 Strategy Cards:
  • 16-page Rulebook
  • 24-page Playbook (including a 6-page Example of Play)
  • 2 Player Aid sheets
  • One 6-sided die

    ERRATA

    ONLINE RESOURCES

  • Living Rules
  • Playbook
  • Charts
  • Cyberboard Gamebox (courtesy of Andrew Maly)
  • Cyberboard Gamebox (courtesy of Wojtek Kamusella Wallenstein)[Updated 4-17-07]
  • Italian Cyberboard Gamebox

  • PUBLISHED: 2001, 2010
    DESIGNER: Volko Ruhnke
    DEVELOPER: Rob Winslow
    ART DIRECTOR: Rodger B. MacGowan
    MAP & CARD ART: Mark Simonitch
    COUNTER ART: Mark Simonitch 7 Rodger B. MacGowan
    PRODUCERS: Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch


    Price: $60.00 
    Quantity:  

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    Product Rating: (4.64)   # of Ratings: 45   (Only registered customers can rate)

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    Showing comments 11-17 of 17 (Previous 10) Click Here to see all comments
    11. David J. on 12/13/2007, said:

    I own a lot of GMT games and several of their CDGs. While I enjoy almost all of those games, WW will probably be the only one I take the time to rate. This is truly a suberb game that captures the flavour and history of the conflict perfectly. This is a wonderful game and one which I would recommend every wargamer have in their game library.
    Was this comment helpful? yes no   (6 people found this comment helpful, 0 did not)
    12. Charles on 12/8/2007, said:

    My favorite CDG. Clear and relatively simple rules, but a challenging situation for both players. Victory is rarely secure until the final turn, and often the final die roll.
    Was this comment helpful? yes no   (2 people found this comment helpful, 0 did not)
    13. Carl on 9/26/2007, said:

    Events on the cards could be a little more varied.
    Was this comment helpful? yes no   (1 people found this comment helpful, 2 did not)
    14. James P. on 9/25/2007, said:

    Still our favorite of all the card-driven games.
    Was this comment helpful? yes no   (2 people found this comment helpful, 0 did not)
    15. Douglas on 9/24/2007, said:

    Superb.
    Was this comment helpful? yes no   (1 people found this comment helpful, 0 did not)
    16. Grant on 9/24/2007, said:

    Best of the CDG's!
    Was this comment helpful? yes no   (1 people found this comment helpful, 0 did not)
    17. James R. on 9/24/2007, said:

    The best of the Card Driven Games.
    Was this comment helpful? yes no   (3 people found this comment helpful, 0 did not)
    Showing comments 11-17 of 17 (Previous 10) Click Here to see all comments

    Wilderness War takes two players into the French & Indian War, 1755-1760, the climactic struggle between France and Britain for control of North America. It uses strategy cards and a point-to-point map similar to GMT's award winning For the People and Paths of Glory. Players maneuver and fight over a map stretching from Northern Virginia to Canada. As the leader of French or British forces in North America, you will need to defend your frontier, raid your enemy's frontier, build fortification networks through the harsh wilderness, recruit Indian allies, besiege forts and fortresses, and deal with events occurring in Europe that are above and beyond your control.

     

    Wilderness War includes a deck of strategy cards for conducting campaigns and incorporating the many events and personalities of the war. The French player can recruit up to sixteen different Indian tribes as allies, secure a continental alliance in Europe against Great Britain, sortie his squadron at Louisbourg, force a ministerial crisis in London, and work toward draining support for the war from the provincial assemblies. The British player can recruit Mohawks and Cherokees, plan for and conduct amphibious operations, implement a global strategy via William Pitt, destroy the French fleet at Quiberon Bay, and expel the Acadians. Relive the history of this exciting time when the fate of Canada hung in the balance.

    TIME SCALE 6 months per turn
    MAP SCALE Point-to-point system
    UNIT SCALE Battalions, Regiments, and war parties
    NUMBER OF PLAYERS One or two