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2010 Releases → Washington's War

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Washington's War


PUBLISHED: 2010
DESIGNER: Mark Herman
DEVELOPER: Joel Toppen
ART DIRECTOR: Rodger B. MacGowan
MAP & CARD ART: Mark Simonitch
COUNTER ART: Harold Lieske
PRODUCERS: Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch


Price: $60.00 
Quantity:  

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Product Rating: (4.77)   # of Ratings: 17   (Only registered customers can rate)

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Showing comments 11-11 of 11 (Previous 10) Click Here to see all comments
11. Doug on 3/2/2010, said:

Purchased Washington's War at PrezCon 2010 last week. Initially, I have no interest in the Revolutionary War time period and only own on game for that time period. After opening the box which revealed I would state, the best and most beautiful map I have seen for a board game and I own a lot of them. The cards are also on par with Empire of the Sun. Game Play is so easy to understand as the rule book and player booklet are clear and concise. This IS the best game I own and GMT (+) Mark Herman have made a masterpiece! Thank You GMT for your dedication and the high level of design/components included in Washington’s War. I’m now interested in this time period and want to learn more…great job!
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Showing comments 11-11 of 11 (Previous 10) Click Here to see all comments
Washington’s War is the long awaited re-design of the original card driven game, We the People. Washington's War, like it's predecessor, pits the forces of a world power (England) against its rebellious American colonists as they fight for their independence.
Washington's War is a true re-design that maintains the deep strategy ofWe the People while creating a game with a very short playing time (approximately 90 minutes). Unlike most wargames, Washington's War allows you and your opponent to play twice while switching sides in one sitting. This feature allows for rapid tournament play either face-to-face or on the Internet. Washington's War is the perfect antidote for a time conscious crowd whose only option up to now have been Eurogames.
Washington's War features a dice-driven combat system that quickly resolves combat and is very friendly to Internet play. The game also features a new CDG discard mechanic that makes every card in your hand playable by allowing your opponent to buy his discarded events for an operations card. Now, unusual card distributions create challenges adn not insurmountable barriers for advancing your strategy.
The biggest design changes between We the People and Washington's War, besides the aforementioned new game mechanics, is the increased emphasis on the asymmetrical capabilities of the two sides. The British are a conventional army with a dominant naval capability that gives them great strengths in the coastal regions. The Americans are an unconvential force with a small Contintental Army led by George Washington who yearn for French intervention. While the British struggle to expand their influence inland, the Americans struggle to keep their militia forces in the field. In th end it is the side that is better able to play to their strengths and protect their vulnerabilities that prevails in Washington's War.
Washington's War was broadly tested on the Internet in a tournament format to ensure clarity of rules under the stresses of competition. What was old is new again...be the man on the white horse and father a new nation, or be a king trying to save his empire during a world war.

 

Game Features

TIME SCALE 1 year per turn
MAP SCALE Point to point
PLAYING TIME 90 minutes
NUMBER OF PLAYERS One orTwo