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2010 Releases → Washington's War

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Washington's War


PUBLISHED: 2010
DESIGNER: Mark Herman
DEVELOPER: Joel Toppen
ART DIRECTOR: Rodger B. MacGowan
MAP & CARD ART: Mark Simonitch
COUNTER ART: Harold Lieske
PRODUCERS: Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch


Price: $60.00 
Quantity:  

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Product Rating: (4.77)   # of Ratings: 17   (Only registered customers can rate)

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Showing comments 1-10 of 11 (Next 10) Click Here to see all comments
1. Paul on 11/21/2012, said:

Fantastic update of the Avalon Hill title. The best produced American Revolutionary War game because of: playability, design, rules, components and historical flow of events. A must have for students of American history. The hard mounted board is a plus! Enjoy.
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2. Rick on 4/6/2011, said:

A magnificent reworking of We the People with stunning graphics.
Was this comment helpful? yes no   (2 people found this comment helpful, 0 did not)
3. Kent on 11/6/2010, said:

This is card driven games the way they were meant to be: simple, fast, yet with interesting play. You won't think about the American Revolution the same way after playing this game.
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4. Tong on 8/30/2010, said:

The game is produced in high quality. The flow of play is easy-to-understand and full of tension!
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5. James on 7/15/2010, said:

I cannot say enough about this game. I am a former Avalon Hill wargamer and got away from it years ago (I'm 46). I rediscovered gaming again through a "chance" find of this game. My 9 year old was able to learn it (he's smart) and we are not only "addicted" to the game, but we are studying American History together because of the game. It's fast, historical, colorful, and has beautiful components (mount ALL your mapboards, GMT! It makes the difference - wouldn't have bought this without it!). The rules are a little tricky, but a play or two and they start to gel in your head. I LOVE THIS GAME.
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6. Hil on 5/29/2010, said:

Washington's War is the third CDG my wife and I have played together and is, by far, the easiest one of them to teach and play in less than three hours. Our second game took less than two hours! Hands down, Washington's War, is a fantastic game and quite capable of opening the gateway to other, more complicated CDGs.
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7. john on 5/16/2010, said:

Great game! I Love this game! Fast and easy to play! Thank you GMT!
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8. Paul on 5/4/2010, said:

Washington's War is a game with excellent flow/speed and takes can regulalrly be played in 90 minutes. Due to the accessible playtime, WWr will regularly get played and on top of that, has probably got the best tension for time, of any of the wargames I own. It doesn't beat Twilight Struggle, but plays much faster. Well done, Mark, Joel and GMT.
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9. Denise on 3/7/2010, said:

This is one game that you will PLAY over and over. A fast playing, easy to understand go-to title that will not spend time gathering dust on the shelf. Clear Rules and Great components on a interesting subject. What more can you ask for?
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10. Brien on 3/6/2010, said:

As someone who has played games as simple as Enemy In Sight, to games as complex as ASL ... Washington's War may well be the best wargame ... in terms of combining game engine, graphics, physical components, and excellent rules set ... that I have ever owned and played. The game is truly one of the most handsome games I've ever seen, and has a simple complexity that will present players with new challenges every time they play. This isn't your father's We The People ... it's a super-charged machine that takes its inspiration to another level.
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Showing comments 1-10 of 11 (Next 10) Click Here to see all comments
Washington’s War is the long awaited re-design of the original card driven game, We the People. Washington's War, like it's predecessor, pits the forces of a world power (England) against its rebellious American colonists as they fight for their independence.
Washington's War is a true re-design that maintains the deep strategy ofWe the People while creating a game with a very short playing time (approximately 90 minutes). Unlike most wargames, Washington's War allows you and your opponent to play twice while switching sides in one sitting. This feature allows for rapid tournament play either face-to-face or on the Internet. Washington's War is the perfect antidote for a time conscious crowd whose only option up to now have been Eurogames.
Washington's War features a dice-driven combat system that quickly resolves combat and is very friendly to Internet play. The game also features a new CDG discard mechanic that makes every card in your hand playable by allowing your opponent to buy his discarded events for an operations card. Now, unusual card distributions create challenges adn not insurmountable barriers for advancing your strategy.
The biggest design changes between We the People and Washington's War, besides the aforementioned new game mechanics, is the increased emphasis on the asymmetrical capabilities of the two sides. The British are a conventional army with a dominant naval capability that gives them great strengths in the coastal regions. The Americans are an unconvential force with a small Contintental Army led by George Washington who yearn for French intervention. While the British struggle to expand their influence inland, the Americans struggle to keep their militia forces in the field. In th end it is the side that is better able to play to their strengths and protect their vulnerabilities that prevails in Washington's War.
Washington's War was broadly tested on the Internet in a tournament format to ensure clarity of rules under the stresses of competition. What was old is new again...be the man on the white horse and father a new nation, or be a king trying to save his empire during a world war.

 

Game Features

TIME SCALE 1 year per turn
MAP SCALE Point to point
PLAYING TIME 90 minutes
NUMBER OF PLAYERS One orTwo