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Air Combat Games → Nightfighter

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Nightfighter

COMPONENTS

  • One 17" x 22" Player's map
  • One 11" x 17" Umpire's map
  • 88 5/8" counters
  • 280 1/2" counters
  • Player Aid Umpire's Screen
  • Patrol Display
  • Rule Book
  • Scenario Book
  • Rules Supplement Book
  • Six 6-sided dice
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DESIGNER: Lee Brimmicombe-Wood
ART DIRECTOR: Rodger B. MacGowan
MAP & COUNTER ART: Lee Brimmicombe-Wood
AIRCRAFT ART: Ian Wedge
PACKAGE ART: Rodger B. MacGowan
PRODUCTION COORDINATOR: Tony Curtis
PRODUCERS: Tony Curtis, Rodger MacGowan, Andy Lewis, Gene Billingsley & Mark Simonitch


Price: $55.00 
Quantity:  

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Bomber Command
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Nightfighter is a board game of air warfare in the night skies of WWII. Using a blind play system, an umpire controls the attacking forces while the defending player must find, fix, and destroy the incoming bombers.

Nightfighter recreates the tactics of night fighting, from the cat's eye intercepts of the London night blitz to the Mosquito intruder operations at the climax of the war.

More than forty scenarios describe the development of nightfighting aircraft and technology. Rules cover radar-guided interception, searchlights, airborne radar and electronic countermeasures. Specials weapons such as Schr„ge Musik are featured. Tactics such as Wild Boar and Tame Boar (Wilde Sau and Zahme Sau) receive their own scenarios.

Nightfighter features more than fifty fighter and bomber variants, from early Blenheim and Ju88 interceptors to advanced fighters such as the Mosquito and He219. Pacific operations see F4U-2s and P-61A Black Widow fighters engaging Japanese bomber threats. Rarities such as the Ta154, Me262B-1a and the Japanese J1N1 Gekko are included.

Fast-playing, with scenarios that can be completed in 30-45 minutes, Nightfighter provides a new view of the night hunters of the sky.

TIME SCALE 1 minute per turn
MAP SCALE
1 mile per hex
 
UNIT SCALE Individual fighters and bombers
NUMBER OF PLAYERS 2: Umpire and Player