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Twilight Struggle

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Twilight Struggle

COMPONENTS
  • 228 full color counters
  • One Deluxe 22"x34" full-color cardboard map
  • 110 Event Cards:
  • Two six-sided dice
  • 24-page Rule book
  • 2 full color Player Aid cards

    FAQ v 4.1, By David Wilson

    ONLINE RESOURCES

  • Living Rules
  • US Strategy - by Jason Matthews
  • Cyberboard Gamebox (Updated 5/8/06) - Courtesy of David Kurtz

    AWARDS

  • Charles S. Roberts Award for Best Modern Era Boardgame 2005
  • The International Gamers Award for General Strategy, Two Player 2006
  • The International Gamers Award for Historical Simulation, 2006
  • The Boardgamegeek, Golden Geek Award for Best Wargame 2006
  • The Boardgamegeek, Golden Geek Award for Best 2 player game.
  • Nominee Games Magazine Best Historical Simulation 2007
  • Nominee Origins Awards Historical Boardgame of the Year 2005

    REVIEWS

  • TSJ Online.com (Training & Simulation Journal), Oct. 25, 2007, by Michael Peck

  • PUBLISHED: 2005, 2006
    DESIGNER: Ananda Gupta & Jason Matthews
    ART DIRECTOR: Rodger B. MacGowan
    MAP, CARD, & COUNTER ART: Mark Simonitch
    PRODUCERS: Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch


    Price: $57.00
    Quantity:  

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    C3i Magazine Issue #18

    C3i Magazine Issue #19
       




    Product Rating: (4.74)   # of Ratings: 42   (Only registered customers can rate)

    (Only registered customers can rate)

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    Sort: New to Old RE-SORT COMMENTS:

    Showing comments 1-10 of 14 (Next 10) Click Here to see all comments
    1. zachary on 5/5/2008, said:

    Easy to learn, intriguing to master. Inspired me to find out more about the events presented.
      (0 people found this comment helpful, 0 did not)
    2. Helmut on 1/4/2008, said:

    a brilliant and relatively simple game, playable in less than three hours by experianced players
      (1 people found this comment helpful, 0 did not)
    3. Steve on 10/22/2007, said:

    As a game, this is one of the best, causing players to think through strategy until the end. I was dissappointed in it as a simulation; it doesn't model crucial aspects of the Cold War, except in the most abstract of terms. But if you are willing to play it as a game, you will not be dissappointed.
      (0 people found this comment helpful, 1 did not)
    4. Alex on 10/7/2007, said:

    Love this game. It brings back the feeling of the cold war and reminds me of the daily news of my childhood and adolesence. I've played twice (both times into turn ten) and each time was nailbitingly fun. It is a simple set up and a medium difficulty to learn, yet tense and unpredictable to play through. You have to continually be on your toes, ever balancing and edging your influence ahead.
      (0 people found this comment helpful, 0 did not)
    5. Matteo on 10/4/2007, said:

    Simple rules, fast play and a very deep strategy. It's simply the best!
      (0 people found this comment helpful, 0 did not)
    6. Jeroen on 9/26/2007, said:

    Already a boardgaming classic, Twilight Struggle is all about immersion, interaction and sustained suspense. For a card-driven game, there is ample opportunity to manage luck. This grows with experience, which comes easily and quickly as you play it more often.
      (1 people found this comment helpful, 0 did not)
    7. Dr. Philipp on 9/25/2007, said:

    Great game but unforgiving.
      (0 people found this comment helpful, 0 did not)
    8. Karl on 9/25/2007, said:

    A classic, great game play, deep strategy, and simple rules this game has it all. While the game is a bit on the unforgiving side another game can be played fairly quickly so I think it balances out.
      (0 people found this comment helpful, 0 did not)
    9. Todd on 9/25/2007, said:

    Fantastic Game!! Quick-playing. Deep. Strategic. All you could want.
      (0 people found this comment helpful, 0 did not)
    10. Colin on 9/25/2007, said:

    A modern classic. This game is undoubtedly a seminal game combining excellent card play with an engrossing theme. Regardless of whether you like the game I think you have to respect the quality of game design and unscripted game play.
      (0 people found this comment helpful, 0 did not)
    Showing comments 1-10 of 14 (Next 10) Click Here to see all comments
    TWILIGHT STRUGGLE is my all-time favorite game. It is a brilliant first design by the team of Jason Matthews and Ananda Gupta. It takes the card-driven genre of games like WE THE PEOPLE, HANNIBAL; ROME VS. CARTHAGE, and WILDERNESS WAR to its highest peak. Every game is different and the game gets better and better as you become more familiar with the individual cards. You are surprised as hidden combos are revealed game after game. Every turn is filled with tension as you try to figure out the best way to play the hand of cards you've been dealt. Gaming simply doesn't get any better than this. -Alan R. Moon
     

    "Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are – but a call to bear the burden of a long twilight struggle." – John F. Kennedy

    In 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there now stood only two – the United States and the Soviet Union. The world had scant months to collectively sigh in relief before a new conflict threatened. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors. Twilight Struggle is a two-player game simulating the 45 year dance of intrigue, prestige, and occasional flares of warfare between the USSR and the USA. The entire world is the stage on which these two titans fight. The game begins amidst the ruins of Europe as the two new superpowers scramble over the wreckage of WWII and ends in 1989, when only the United States remained standing.

    Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal. It is a quick-playing, low-complexity game in that same tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower.

    Twilight Struggle's Event cards add detail and flavor to the game. They cover a vast array of historical happenings: the Arab-Israeli conflicts, Vietnam, the peace movement, the Cuban Missile Crisis, and other such incidents that brought the world to the brink of nuclear annihilation. Subsystems capture the prestige-laden Space Race as well as nuclear tensions, with the possibility of game-ending nuclear war. Can you, as the U.S. President or Soviet Premier, lead your nation to victory? Play Twilight Struggle and find out.

    Game Features

    TIME SCALE approx. 3-5 years per turn
    MAP SCALE Point-to-point system
    UNIT SCALE Influence markers
    NUMBER OF PLAYERS 1 - 2