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2009 Releases → The Caucasus Campaign

The Caucasus Campaign


COMPONENTS

  • 22"x34" full-color map
  • 1 & 1/2 5/8" Countersheets
  • 24-page Rule Book
  • 2 Player Aid Cards
  • 1 6-sided die
ONLINE RESOUCES REVIEWS

PUBLISHED: 2009
DESIGNER: Mark Simonitch
DEVELOPER: Ivano Rosa
ART DIRECTOR: Rodger B. MacGowan
MAP & COUTNER ART: Mark Simonitch
PRODUCERS: Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch


Price: $49.00 
Quantity:  

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Product Rating: (4.50)   # of Ratings: 16   (Only registered customers can rate)

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Showing comments 1-11 of 11
1. Scott on 4/29/2011, said:

Beautiful map and counters. Large and easy to read...whether there is enough variety in play...I still haven't played enough to find out...
Was this comment helpful? yes no   (3 people found this comment helpful, 0 did not)
2. Scott on 12/18/2009, said:

I am loving this game. Relatively simple rules but a ton of options in middle and late game leads to many varied outcomes.
Was this comment helpful? yes no   (3 people found this comment helpful, 0 did not)
3. James on 10/20/2009, said:

Still waiting for P500 copy to ship/arrive. The final rules look solid but a little bit 'fiddly' which loses a star for me. Can't wait though, barring anything crazy this one should be a keeper.
Was this comment helpful? yes no   (1 people found this comment helpful, 5 did not)
4. David on 10/6/2009, said:

Hope Baku gets added to the map as well. WOuld also be nice to explore diferent options. Adding 4th Pzr Army option as COA Edelweiss did et al.
Was this comment helpful? yes no   (0 people found this comment helpful, 6 did not)
5. Robert (Skip) on 6/9/2009, said:

Simonitch does it again. The game rules, as platested, do not include a lot of restrictive rules that tend to be forgotten or chrome just to be pretty. This game, even if Mark trashed me on the battlefield as both the German and Soviet player, was exciting to play. The meanest opponent was the mountain range and the upcoming winter. As the German player you must blast through the Soviets to take the big victory points before the winter comes and blocks all but one of the mountain passes and the Soviet player must defend with ruthless abandon.
Was this comment helpful? yes no   (9 people found this comment helpful, 1 did not)
6. Todd on 2/20/2009, said:

This game has a beautiful map, and is challenging for both the Russians and Axis. The game has two distinct "phases." One where the Axis are driving back the Russians across the steppe, toward the mountains, and then when the battle moves into the mountains the Axis can almost "island hop" choosing where to try to penetrate into the victory city areas. It really almost has a feel for New Guinea or Guadalcanal at that point, with tough slow advances contested by more and more Russians. This game came down to the wire with battles raging for that last needed victory city. Great stuff, and more than one way the Axis can try to win it. This is a great game, and very playable.
Was this comment helpful? yes no   (9 people found this comment helpful, 1 did not)
7. Ronald on 4/29/2008, said:

Leaving Baku off the Caucasus map is like leaving Moscow off an Operation Typhoon Map. It was the ultimate prize and should be included - even if it is just to give the scale of the area covered.
Was this comment helpful? yes no   (10 people found this comment helpful, 7 did not)
8. Michael on 12/7/2007, said:

I don't really need the map to cover the entire Iranian/Turk border area but a game on this campaign is absolutely incomplete without Baku on the map. Otherwise looks great so far!
Was this comment helpful? yes no   (9 people found this comment helpful, 3 did not)
9. Rory on 12/4/2007, said:

If you have ever tried to play Clash of Arms games EIDELWEISS then you will love The Caucasus Campaign! EIDELWEISS was too huge and complex yet beautiful to look at in awe and wonder! Awesome 7 part maps to look at and wonder at how will one ever play this East Front monster crunching time consuming game! THE CAUCASUS CAMPAIGN is the perfect game (Looking at it so far) that will bring this game topic into everyones reach.
Was this comment helpful? yes no   (8 people found this comment helpful, 1 did not)
10. Davis W. on 11/14/2007, said:

Few games cover this part of Case Blue.
Was this comment helpful? yes no   (4 people found this comment helpful, 11 did not)
11. Johnnie on 11/14/2007, said:

Looks very nice (plus I LOVE the Eastern Front!). One thing, though... I wish the map went all the way down to the Turkish/Iranian borders. Nice, high solitaire rating, that's always a good thing.
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Showing comments 1-11 of 11
The German-Soviet War in the Caucasus, 1942

In late July of 1942, Hitler sent two strong armies south across the Don to seize the fertile Kuban and the oil of the Caucasus. Germany's 17th Army and 1st Panzer Army steamrolled over all opposition until they reached the mountains. There the Russians slowed and then stopped the Germans at the outskirts of Novorossisk, on the road to Tuapse and along the Terek River. This infuriated Hitler who then took over personal command of Army Group A and poured replacements and reinforcements into the area that were badly needed at Stalingrad. Eventually 27 Axis divisions were fighting south of the Don.

The Axis forces include 2 mountain divisions, 2 light (j├Ąger) divisions, an SS motorized division (Wiking), and 3 panzer divisions -- two of which had three tank battalions while many on the east front have only one. The German army is accompanied by 1 Slovakian and 7 Romanian divisions.

The ranks of the Soviet army in the Caucasus is filled with Armenians, Georgians, Azerbaijanis, Cossacks and Turkoman who have questionable loyalty. These divisions are reinforced by Soviet Guard and NKVD units sent across the Caspian, and by Soviet Naval troops stationed along the Black Sea.

The Caucasus Campaign is a quick playing, moderately complex game with large hexes and easy-viewing 5/8 counters. The game system is based on the classic Igo-Ugo/movement-combat-exploitation system, but modified
with elements from Ardennes '44 (specifically: Determined Attacks and Defense and unit morale). The tournament scenario (6 turns) can be completely in roughly 2 hours. The full game is 14 turns long and can be finished in one sitting (approximately 5 hours).

Game Features

TIME SCALE 1 week per turn
MAP SCALE 18 miles per hex
UNIT SCALE Divisions with Brigades and Regiments
NUMBER OF PLAYERS Two