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2009 Releases → The Battle for Normandy

The Battle for Normandy

COMPONENTS

  • One Rule Book
  • One Scenario Book
  • Five (5) 22x34” full color Maps
  • Nine (9) full color counter sheets
  • 8-1/2x11” Allied Air Allocation Log (laminated)
  • 8-1/2x11” Axis AAA Allocation Log (laminated)
  • 11x17” Turn Record Track
  • 8-1/2x11” Terrain Effects Chart (x2)
  • 8-1/2x11” Repl/Recon/Weather chart (x2)
  • 8-1/2x11” German Record Track
  • 8-1/2x11” Allied Record Track
  • 8-1/2x11” Combat Results Table (x2)
  • Dice - 3d6 and 1d10
ONLINE RESOURCES
  • Cyberboard Gamebox
  • VASSAL Module
  • Living Rules, Scenario Book, Errata & FAQ
  • Additional Play Aids and Resources

  • PUBLISHED: 2009
    DESIGNER: Dan Holte
    DEVELOPER: Dan Holte, Mark Simonitch, Justin Rice, and Neil Wakefield
    ART DIRECTOR: Rodger B. MacGowan
    MAP ART: Mark Simonitch
    COUNTER ART: Mark Simonitch and Charlie Kibler
    PRODUCERS: Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch


    Price: $149.00 
    Quantity:  

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    Product Rating: (4.50)   # of Ratings: 34   (Only registered customers can rate)

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    Sort: New to Old RE-SORT COMMENTS:

    Showing comments 21-30 of 31 (Previous 10 | Next 10) Click Here to see all comments
    21. Andrew on 3/23/2008, said:

    My only concern is the company size designation on the Brigade and Div HQs.. it can be annoying.. the stacking value shows the size. Other than that .. I can't wait!
    Was this comment helpful? yes no   (1 people found this comment helpful, 4 did not)
    22. Gregorio Avelino on 3/20/2008, said:

    All monster games are good, but can you change grafic counters? because otan grafic counters are functional but...
    Was this comment helpful? yes no   (2 people found this comment helpful, 5 did not)
    23. MARIE on 2/8/2008, said:

    une idée sur la date de sortie prévue?
    Was this comment helpful? yes no   (0 people found this comment helpful, 7 did not)
    24. Massimo on 1/9/2008, said:

    I hope for a playable monster game (balanced).
    Was this comment helpful? yes no   (2 people found this comment helpful, 6 did not)
    25. Paul on 12/2/2007, said:

    How can it be compared with Atlantic Wall (SPI) ?
    Was this comment helpful? yes no   (2 people found this comment helpful, 4 did not)
    26. Andrea on 11/17/2007, said:

    Just a note: SS units call for black background, don't they ? Andrea
    Was this comment helpful? yes no   (1 people found this comment helpful, 7 did not)
    27. John on 11/12/2007, said:

    Trying to keep my excitement from a GREAT rating!! Finally something to replace (update) The Longest Day! The game looks good and counters are functional....lets hope the stay that way! With GMT's Living rules, the game will benefit even before eratta is issued in expansions. I look forward to this release to fill my war room (that I now share with my teenagers!)!
    Was this comment helpful? yes no   (5 people found this comment helpful, 3 did not)
    28. Will on 11/9/2007, said:

    I've always wanted a monster game, now's my chance! I'm drooling over the magnificent map layout, and delighted to read that various expansions will follow.
    Was this comment helpful? yes no   (1 people found this comment helpful, 7 did not)
    29. Johnnie on 11/7/2007, said:

    Shades of the ol' SPI monster games. :) One thing - if you're going to use this much detail, please do something about your ship counters -- that HMS Rodney picture looks nothing like the actual vessel. Historical ship depictions are always a + towards the flavor of the period of the game and towards a greater sense of realism.
    Was this comment helpful? yes no   (4 people found this comment helpful, 6 did not)
    30. Stance on 11/7/2007, said:

    Wow! I aggree if it going to be this big some extra detail would be nice on the ships, etc. HOWEVER as I get older I like functional counters. Extra art my look nice but way across a map it makes the counter unreadable.
    Was this comment helpful? yes no   (5 people found this comment helpful, 4 did not)
    Showing comments 21-30 of 31 (Previous 10 | Next 10) Click Here to see all comments
    The Battle for Normandy is a game that represents the climactic campaign in Normandy from D-Day, 6 June 1944 to the first week of August 1944 at primarily battalion level. Numerous scenarios are included to play out various smaller battles in Normandy. It is intended for two players or player teams.
    The game uses a unique sequence of play and a system of fire combat throughout the airdrop and beach assault phases with company-level breakdown units, then a more traditional odds-type combat approach throughout the rest of the game. Initial beach defense deployments at start and daily air support and defense allocations, hidden to the opposing player; create a level of uncertainty that makes for a tense, challenging duel.

     The game combines a detailed, extensively researched order of battle with relatively fast-playing game mechanics to make it not only the largest representation of the Normandy campaign available to date, but a manageable one that is meant to be played, not shelved. Scenarios include: (As of March 11, 2008 - we are working on a couple more):  

    • Campaign : 5 maps, 6 June - 10 Aug
    • Bloody Omaha : part of one map, 6 June - 10 June
    • Cobra : 2 maps (most of play on one though), 25 July - 31 July
    • Goodwood & Cobra (combined): 4 maps, 18 July - 31 July
    • Operation Epsom : 1 map, 26 June - 1 July
    • The Battle for Cherbourg : 1 map, 18 June - 27 June

    A future expansion will extend the play area south, to include the Mortain and Falaise scenarios, and extend the campaign to late August and the 3rd Army breakout.

     


     

     Game Features

    TIME SCALE 6 hours per turn
    MAP SCALE 1250 yards per hex
    UNIT SCALE Battalion or Company
    NUMBER OF PLAYERS One to Six