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2009 Releases → The Battle for Normandy |
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The Battle for Normandy
COMPONENTS
- One Rule Book
- One Scenario Book
- Five (5) 22x34” full color Maps
- Nine (9) full color counter sheets
- 8-1/2x11” Allied Air Allocation Log (laminated)
- 8-1/2x11” Axis AAA Allocation Log (laminated)
- 11x17” Turn Record Track
- 8-1/2x11” Terrain Effects Chart (x2)
- 8-1/2x11” Repl/Recon/Weather chart (x2)
- 8-1/2x11” German Record Track
- 8-1/2x11” Allied Record Track
- 8-1/2x11” Combat Results Table (x2)
- Dice - 3d6 and 1d10
ONLINE RESOURCES
Cyberboard Gamebox
VASSAL Module
Living Rules, Scenario Book, Errata & FAQ
Additional Play Aids and Resources
PUBLISHED: 2009
DESIGNER: Dan Holte
DEVELOPER: Dan Holte, Mark Simonitch, Justin Rice, and Neil Wakefield
ART DIRECTOR: Rodger B. MacGowan
MAP ART: Mark Simonitch
COUNTER ART: Mark Simonitch and Charlie Kibler
PRODUCERS: Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch
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The Battle for Normandy is a game that represents the climactic campaign in Normandy from D-Day, 6 June 1944 to the first week of August 1944 at primarily battalion level. Numerous scenarios are included to play out various smaller battles in Normandy. It is intended for two players or player teams.
The game uses a unique sequence of play and a system of fire combat throughout the airdrop and beach assault phases with company-level breakdown units, then a more traditional odds-type combat approach throughout the rest of the game. Initial beach defense deployments at start and daily air support and defense allocations, hidden to the opposing player; create a level of uncertainty that makes for a tense, challenging duel.
The game combines a detailed, extensively researched order of battle with relatively fast-playing game mechanics to make it not only the largest representation of the Normandy campaign available to date, but a manageable one that is meant to be played, not shelved. Scenarios include: (As of March 11, 2008 - we are working on a couple more):
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Campaign : 5 maps, 6 June - 10 Aug
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Bloody Omaha : part of one map, 6 June - 10 June
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Cobra : 2 maps (most of play on one though), 25 July - 31 July
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Goodwood & Cobra (combined): 4 maps, 18 July - 31 July
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Operation Epsom : 1 map, 26 June - 1 July
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The Battle for Cherbourg : 1 map, 18 June - 27 June
A future expansion will extend the play area south, to include the Mortain and Falaise scenarios, and extend the campaign to late August and the 3rd Army breakout.
Game Features
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| TIME SCALE |
6 hours per turn |
| MAP SCALE |
1250 yards per hex |
| UNIT SCALE |
Battalion or Company |
| NUMBER OF PLAYERS |
One to Six |
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