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2009 Releases → The Battle for Normandy

The Battle for Normandy

COMPONENTS

  • One Rule Book
  • One Scenario Book
  • Five (5) 22x34” full color Maps
  • Nine (9) full color counter sheets
  • 8-1/2x11” Allied Air Allocation Log (laminated)
  • 8-1/2x11” Axis AAA Allocation Log (laminated)
  • 11x17” Turn Record Track
  • 8-1/2x11” Terrain Effects Chart (x2)
  • 8-1/2x11” Repl/Recon/Weather chart (x2)
  • 8-1/2x11” German Record Track
  • 8-1/2x11” Allied Record Track
  • 8-1/2x11” Combat Results Table (x2)
  • Dice - 3d6 and 1d10
ONLINE RESOURCES
  • Cyberboard Gamebox
  • VASSAL Module
  • Living Rules, Scenario Book, Errata & FAQ
  • Additional Play Aids and Resources

  • PUBLISHED: 2009
    DESIGNER: Dan Holte
    DEVELOPER: Dan Holte, Mark Simonitch, Justin Rice, and Neil Wakefield
    ART DIRECTOR: Rodger B. MacGowan
    MAP ART: Mark Simonitch
    COUNTER ART: Mark Simonitch and Charlie Kibler
    PRODUCERS: Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch


    Price: $149.00 
    Quantity:  

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    Product Rating: (4.50)   # of Ratings: 34   (Only registered customers can rate)

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    Showing comments 1-10 of 31 (Next 10) Click Here to see all comments
    1. Robert on 1/26/2012, said:

    Great Game!
    Was this comment helpful? yes no   (0 people found this comment helpful, 1 did not)
    2. Ola on 6/22/2011, said:

    The usual high standards in graphics and physical quality. The rules are short and crisp and the system easy to learn and fast to play, which is a must considering the size of the game if it is to be played rather than just admired. A few minor details are a bit srange however. PzIV and V companies have the same ´strength but the batallions do not? Wonder why? The British anti tank units are stronger on the offense than on defense! Very peculiar indeed. The effects of it all is a good simulation of the nature of the Normandy fighting with attrition, limited room for manoeuvre, and still it is fast and above all fun to play.
    Was this comment helpful? yes no   (7 people found this comment helpful, 0 did not)
    3. Tim on 1/28/2011, said:

    Great product! Good maps, stunning units, and understandable rules that play fairly simply. I own every Normandy game ever produced-some truly terrible, some mediocre, only a few really good. Danny Holte got this one right! An instant classic...now if I could just get somebody to use this format on a simulation of Kursk 1943! P.S.- Carl, stop whining about "monsters"-the only way that you can get the feel of operational combat right is to use this scale. I suggest you stick with simulations like "Stratego"-though I have some doubts that you'll be able to handle its complexity level...somebody must like monsters, based on how they sell, and their astronomical resale prices on ebay! Tim
    Was this comment helpful? yes no   (5 people found this comment helpful, 3 did not)
    4. Michael on 11/26/2010, said:

    Years of experience are evident in the graphics and in the streamlined rules, making this a joy to study and much easier to play than previous monster games of D-Day
    Was this comment helpful? yes no   (2 people found this comment helpful, 1 did not)
    5. Joseph on 10/27/2010, said:

    A true playable monster game. Great game.
    Was this comment helpful? yes no   (3 people found this comment helpful, 1 did not)
    6. Daniel on 9/5/2010, said:

    A product you'd love to be great. You have deluxe material (kudos!) but unnecessary, complicated rules that lacks relevant play-aids. A serious rule update would make it a perfect game - but design team seems conservative.
    Was this comment helpful? yes no   (3 people found this comment helpful, 6 did not)
    7. Danny* on 4/16/2010, said:

    The best place for questions/discussion is at http://talk.consimworld.com/WebX?[email protected]@.1dd25a9e/4562 On the breakdowns: Those are generic. The MkIV and MkV graphics are only for aesthetics. The Maps: I think it is best to lay C over B.
    Was this comment helpful? yes no   (8 people found this comment helpful, 3 did not)
    8. Drue B. on 4/12/2010, said:

    Great game; however, I am trying the first scenario (Omaha) and having problems with matching Map B over Map C. Seems not to align very well and the invasion “Charlie” space on Map C is a cliff hexside; however, when overlaid with Map B, it becomes a clear hex. Also, the roads do not seem to align very well on the south part of these maps. Has anyone had problems with their Maps aligning properly (primarily Map B & C)? thanks
    Was this comment helpful? yes no   (3 people found this comment helpful, 0 did not)
    9. William on 3/31/2010, said:

    Good game, but what was the thought process behind making Panther and MkIV breakdown companies the same strengths. That seems to defy reason and does lead one to believe there is a possibility of other off-kilter design abstractions.
    Was this comment helpful? yes no   (2 people found this comment helpful, 1 did not)
    10. Mitch on 1/12/2010, said:

    I've been played the first scenario over the weekend and it's pretty darn good. Clear rules, nice maps, great charts and good solid support on the ConSim forums by the designer. The scenarios are good and there are more coming out.
    Was this comment helpful? yes no   (4 people found this comment helpful, 2 did not)
    Showing comments 1-10 of 31 (Next 10) Click Here to see all comments
    The Battle for Normandy is a game that represents the climactic campaign in Normandy from D-Day, 6 June 1944 to the first week of August 1944 at primarily battalion level. Numerous scenarios are included to play out various smaller battles in Normandy. It is intended for two players or player teams.
    The game uses a unique sequence of play and a system of fire combat throughout the airdrop and beach assault phases with company-level breakdown units, then a more traditional odds-type combat approach throughout the rest of the game. Initial beach defense deployments at start and daily air support and defense allocations, hidden to the opposing player; create a level of uncertainty that makes for a tense, challenging duel.

     The game combines a detailed, extensively researched order of battle with relatively fast-playing game mechanics to make it not only the largest representation of the Normandy campaign available to date, but a manageable one that is meant to be played, not shelved. Scenarios include: (As of March 11, 2008 - we are working on a couple more):  

    • Campaign : 5 maps, 6 June - 10 Aug
    • Bloody Omaha : part of one map, 6 June - 10 June
    • Cobra : 2 maps (most of play on one though), 25 July - 31 July
    • Goodwood & Cobra (combined): 4 maps, 18 July - 31 July
    • Operation Epsom : 1 map, 26 June - 1 July
    • The Battle for Cherbourg : 1 map, 18 June - 27 June

    A future expansion will extend the play area south, to include the Mortain and Falaise scenarios, and extend the campaign to late August and the 3rd Army breakout.

     


     

     Game Features

    TIME SCALE 6 hours per turn
    MAP SCALE 1250 yards per hex
    UNIT SCALE Battalion or Company
    NUMBER OF PLAYERS One to Six