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Non-Series Games → The Battle for Normandy

The Battle for Normandy

COMPONENTS

  • One Rule Book
  • One Scenario Book
  • Five (5) 22x34” full color Maps
  • Nine (9) full color counter sheets
  • 8-1/2x11” Allied Air Allocation Log (laminated)
  • 8-1/2x11” Axis AAA Allocation Log (laminated)
  • 11x17” Turn Record Track
  • 8-1/2x11” Terrain Effects Chart (x2)
  • 8-1/2x11” Repl/Recon/Weather chart (x2)
  • 8-1/2x11” German Record Track
  • 8-1/2x11” Allied Record Track
  • 8-1/2x11” Combat Results Table (x2)
  • Dice - 3d6 and 1d10
ONLINE RESOURCES
  • Cyberboard Gamebox
  • VASSAL Module
  • Living Rules, Scenario Book, Errata & FAQ
  • Additional Play Aids and Resources

  • PUBLISHED: 2009
    DESIGNER: Dan Holte
    DEVELOPER: Dan Holte, Mark Simonitch, Justin Rice, and Neil Wakefield
    ART DIRECTOR: Rodger B. MacGowan
    MAP ART: Mark Simonitch
    COUNTER ART: Mark Simonitch and Charlie Kibler
    PRODUCERS: Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch


    Price: $149.00
    Quantity:  

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    Product Rating: (4.54)   # of Ratings: 28   (Only registered customers can rate)

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    Showing comments 1-10 of 25 (Next 10) Click Here to see all comments
    1. Danny on 4/16/2010, said:

    The best place for questions/discussion is at http://talk.consimworld.com/WebX?13@281.MqqCawct0hm.41362113@.1dd25a9e/4562 On the breakdowns: Those are generic. The MkIV and MkV graphics are only for aesthetics. The Maps: I think it is best to lay C over B.
      (6 people found this comment helpful, 2 did not)
    2. Drue B. on 4/12/2010, said:

    Great game; however, I am trying the first scenario (Omaha) and having problems with matching Map B over Map C. Seems not to align very well and the invasion “Charlie” space on Map C is a cliff hexside; however, when overlaid with Map B, it becomes a clear hex. Also, the roads do not seem to align very well on the south part of these maps. Has anyone had problems with their Maps aligning properly (primarily Map B & C)? thanks
      (0 people found this comment helpful, 0 did not)
    3. William on 3/31/2010, said:

    Good game, but what was the thought process behind making Panther and MkIV breakdown companies the same strengths. That seems to defy reason and does lead one to believe there is a possibility of other off-kilter design abstractions.
      (0 people found this comment helpful, 0 did not)
    4. Mitch on 1/12/2010, said:

    I've been played the first scenario over the weekend and it's pretty darn good. Clear rules, nice maps, great charts and good solid support on the ConSim forums by the designer. The scenarios are good and there are more coming out.
      (3 people found this comment helpful, 1 did not)
    5. Neil on 9/6/2009, said:

    I played SPI's Atlantic Wall a lot in the 80s and 90s. We came up with a lot of house rules based on historical research we did. We also researched a 'what if' German reinforcement schedule that assumed the Germans didn't keep the 15th Army out of the battle. Happy to share all this info with the people working on this game
      (1 people found this comment helpful, 5 did not)
    6. Carl on 8/18/2009, said:

    Sadly, I will not buy it: it is much too big! I am really surprised that GMT would decide to produce another Monster Game.
      (1 people found this comment helpful, 15 did not)
    7. Richard on 4/25/2009, said:

    Is this a re-make of the old SPI game Alantic Wall? The maps look almost the same
      (2 people found this comment helpful, 7 did not)
    8. Anthony on 4/14/2009, said:

    What will the full play area required for this game be, and the total area with the expansion?
      (3 people found this comment helpful, 2 did not)
    9. Eugenio on 2/1/2009, said:

    I allways hated "the longest day" german symbols. OTAN symbols please. Thanks
      (2 people found this comment helpful, 8 did not)
    10. Gerald on 11/25/2008, said:

    Great game ! Had a great time playtesting it at CSW Expo. Finished preparations on big table to fit the maps.
      (3 people found this comment helpful, 3 did not)
    Showing comments 1-10 of 25 (Next 10) Click Here to see all comments
    The Battle for Normandy is a game that represents the climactic campaign in Normandy from D-Day, 6 June 1944 to the first week of August 1944 at primarily battalion level. Numerous scenarios are included to play out various smaller battles in Normandy. It is intended for two players or player teams.
    The game uses a unique sequence of play and a system of fire combat throughout the airdrop and beach assault phases with company-level breakdown units, then a more traditional odds-type combat approach throughout the rest of the game. Initial beach defense deployments at start and daily air support and defense allocations, hidden to the opposing player; create a level of uncertainty that makes for a tense, challenging duel.

     The game combines a detailed, extensively researched order of battle with relatively fast-playing game mechanics to make it not only the largest representation of the Normandy campaign available to date, but a manageable one that is meant to be played, not shelved. Scenarios include: (As of March 11, 2008 - we are working on a couple more):  

    • Campaign : 5 maps, 6 June - 10 Aug
    • Bloody Omaha : part of one map, 6 June - 10 June
    • Cobra : 2 maps (most of play on one though), 25 July - 31 July
    • Goodwood & Cobra (combined): 4 maps, 18 July - 31 July
    • Operation Epsom : 1 map, 26 June - 1 July
    • The Battle for Cherbourg : 1 map, 18 June - 27 June

    A future expansion will extend the play area south, to include the Mortain and Falaise scenarios, and extend the campaign to late August and the 3rd Army breakout.


     Game Features

    TIME SCALE 6 hours per turn
    MAP SCALE 1250 yards per hex
    UNIT SCALE Battalion or Company
    NUMBER OF PLAYERS One to Six