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Non-Series Games → Ukraine '43, 2nd Edition

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Ukraine '43, 2nd Edition

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Update on the Ukraine '43 2nd Edition from Designer Mark Simonitch - March 30, 2014.

The 2nd Edition has been re-designed to play much faster using the system used in France '40 and Normandy '44. Players familiar with those games will find the new Ukraine '43 very easy to learn. All the components will be upgraded -- the counters will go from half-inch to 9/16 size, the map will be enlarged so the hexes can accommodate the larger counters, and each scenario will now come with a setup card to facilitate setting up the game.

SNEAK PEEKS:

  • Game Map
  • Sample Counters
  • Map and Counters, Scenario 2, Turn 2

    NEW FEATURES:

  • Larger units
  • Larger hexes
  • additional Sturmgeschütz brigades and Tiger Tank battalions in the order of battle.
  • All Panzer and Panzergrenadier divisions, Soviet Tank and Mechanized Corps now have a 3rd step (remnant unit).
  • Simple, classic igo-ugo system.

    OLD FEATURES THAT HAVE BEEN RETAINED:


    Russian Tank Army and Shock Army capabilities

    Soviet massed artillery

    German Tiger tanks
    
air power

    differing capabilities for Marshal Zhukov and General Manstein
    
and Zone of Control Bonds

    COMPONENTS


  • 300+ full-color counters (one and a half counter sheets)
  • 
Two full-color mapsheets creating a 36.5" x 34" playing area.

  • 32-page Rule Book

  • 4 full-color Player Aid Cards

  • Two 6-sided dice
    --------------------------------------------

    ORIGINAL VERSION COMPONENTS

  • 280 full-color counters
  • One 22x29" full-color mapsheet and one 5x29" full-color mapsheet
  • 32-page Rule Book
  • 2 full-color 11x17 Player Aid Cards
  • 1 8.5x11 Sequence of Play Card (w/ Historical Setup on the reverse side!)
  • Three 6-sided dice

    ERRATA

    ONLINE RESOURCES

  • Cyberboard Gamebox, courtesy of Thierry Aradan
  • Box Back
  • Reinforcement Chart [570Kb PDF] (Courtesy of Hyun Yu)
  • EXAMPLES OF PLAY:
  • Voronezh Front vs. 4th Panzer Army
  • Retreat and German Reaction
  • Soviet Exploitation

    AWARDS

  • Charles S. Roberts Awards: Best WWII Game 2000
  • Charles S. Roberts Awards: Dunnigan Award for Design and Playabilityto Designer Mark Simonitch 2000

  • PUBLISHED: 2000
    DESIGNER: Mark Simonitch
    DEVELOPER: Tony Curtis
    ART DIRECTOR: Rodger B. MacGowan
    MAP ART: Mark Simonitch
    COUNTER ART: Mark Simonitch
    PRODUCER: Gene Billingsley


    Regular Price: $55.00
     P500 Price: $38.00 
    Quantity:  

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    Product Rating: (4.40)   # of Ratings: 10   (Only registered customers can rate)

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    Sort: New to Old RE-SORT COMMENTS:

    Showing comments 1-7 of 7
    1. Timothy on 9/17/2012, said:

    I normally do not like operational games. This one is enjoyable and has variety.
    Was this comment helpful? yes no   (2 people found this comment helpful, 0 did not)
    2. Kenneth on 8/20/2012, said:

    I would like to see 5/8 counters instead of 1/2.
    Was this comment helpful? yes no   (1 people found this comment helpful, 1 did not)
    3. Scott on 9/7/2010, said:

    Not sure if its worth all the trouble of setting up only to see the Germans crushed, but you might say the same thing regarding The Russian Campaign and the Soviets.
    Was this comment helpful? yes no   (1 people found this comment helpful, 2 did not)
    4. Koenraad on 12/2/2008, said:

    good game but every game's the same.
    Was this comment helpful? yes no   (3 people found this comment helpful, 6 did not)
    5. Todd on 11/13/2008, said:

    A game that gives you the feel of a desperate situation, with interesting operational problems. Mark is a great game designer and this is one of his best efforts.
    Was this comment helpful? yes no   (3 people found this comment helpful, 0 did not)
    6. Dan on 10/31/2007, said:

    Great game. Graphics for both map and counters is first rate. Would like to see other East Front games using this system and graphics. Campaign to Stalingrad would be a good candidate. The C.R.T. is not very 'bloody', in comparison to other games. You'll need help from column shifts for doing damage. Lots of different unit types. Simple air and supply rules allow you to focus on moving and fighting.
    Was this comment helpful? yes no   (6 people found this comment helpful, 0 did not)
    7. Mitchell on 9/28/2007, said:

    Fantastic game of Eastern Front warfare. Really gives you a feel for the operational nuances for both sides.
    Was this comment helpful? yes no   (3 people found this comment helpful, 0 did not)
    Showing comments 1-7 of 7

    On August 3rd, 1943, less than two weeks after the Kursk offensive, the Soviets launched a massive offensive near Kharkov that ripped open the German line. The ensuing battle began their summer offensive that would take them across the Ukraine to the Dnieper River.

    During August the two sides were equally matched and a tremendous war of attrition raged from Kharkov to the Sea of Azov with neither side willing to give ground. In September, bled white by the never-ending Soviet attacks, the German army retreated in haste to the safety of the Dnieper River. In October, the battle raged along the length of the Dnieper and for the Perekop Peninsula, the only land exit to the German 17th Army in the Crimea. During this three month period German reinforcements poured in from every sector, but it was never enough. Three Soviet Tank Armies and four Soviet Fronts ground through nineteen panzer and panzergrenadier divisions. German and Soviet losses were staggering. Kiev, the capital of the Ukraine, fell on November 6th.
     
    Ukraine '43 attempts to simulate this important campaign in a moderately complex game. The design uses the conventional move-fight-exploit sequence of play and the popular Zone of Control Bond rules. Soviet tank armies and German panzer corps spearhead constant attacks and counterattacks. With both sides able to attack, the game becomes a tense battle of skill and nerves.
     

    Game Features

    • German Panzer Corps/Russian Tank Army capabilities
    • Soviet massed artillery
    • German tactical proficiency
    • German Tiger tanks
    • Soviet sappers
    • air power
    • differing capabilities for Marshal Zhukov and General Manstein
    • and, Zone of Control Bonds
    TIME SCALE 5 days per turn
    MAP SCALE 10 miles per hex
    UNIT SCALE Primarily divisional.
    NUMBER OF PLAYERS One or two