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Operational Series → Silver Bayonet

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Silver Bayonet

COMPONENTS
  • 200 full-color die-cut counters
  • One 22"x34" full-color mapsheet
  • 20-page Rule & Scenario Book
  • 3 x Player Aid Cards: Advanced Sequence of Play, NVA Hidden Units Card, Game Tables Card
  • One 10-sided die

    ONLINE RESOURCES

  • Cyberboard Gamebox
  • , courtesy of Randy Stone
  • ERRATA

  • PUBLISHED 1990
    DESIGNER Gene Billingsley
    ART DIRECTOR Rodger B. MacGowan
    MAP & COUNTER ART Brent Mercer
    PRODUCER Gene Billingsley


    Regular Price: $25.00
     On Sale For: $15.00 
    Quantity:  

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    Product Rating: (2.67)   # of Ratings: 3   (Only registered customers can rate)

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    Showing comments 1-2 of 2
    1. Michael R. on 12/24/2008, said:

    If I didn't already own this game, I would look at the ratings and think it was a dog. Far from it. While the graphics may not be state-of-the-art (c'mon, it was published in 1990), the combat system allows for multiple tactical decisions within an operational game. Artillery in this series is also very well handled. The only reason I didn't give it 5 stars is because I'm looking at it in the light of later releases. Mike, Louisville, KY
    Was this comment helpful? yes no   (9 people found this comment helpful, 0 did not)
    2. peter on 5/7/2008, said:

    nothing good to say about the graphics or ghe game. poor gene must have done this one much too fast. not worth ten bucks...peter, natchez ms
    Was this comment helpful? yes no   (0 people found this comment helpful, 11 did not)
    Showing comments 1-2 of 2

    In October of 1965, General Vo Nguyen Giap launched a full North Vietnamese Army division in a sweeping offensive against the thinly-guarded II Corp area west of Pleiku in South Vietnam's Central Highlands. Two special forces camps, a handful of elite soldiers, and thirty miles of rugged, jungle terrain were all that stood between the onrushing NVA and their objective, the strategic town of Pleiku. The NVA quickly surrounded and besieged the camps, threatening a quick and easy victory over the outnumbered II Corps defenders. Desperate to hold back the tide of Communist soldiers, the South Vietnamese commander asked the U.S. for help.

    The newly-formed 1st Cavalry Division, fresh in country and bivouacked at nearby An Khe, rushed to the aid of the beleaguered garrisons. With its complement of over 400 combat helicopters, the 1st Cavalry was completely air-mobile. While the helicopter's mobility guaranteed quick movement and ready supply, it did not guarantee victory. The soldiers that the unblooded Americans faced were tough, well-trained veterans. Victory would prove elusive for both sides.

    Between October 23 and November 25, 1965, a desperate struggle between a full North Vietnamese Army Division and the U.S. 1st Cavalry Division took place west of Pleiku in Vietnam's Central Highlands. Silver Bayonet is a company-level game focusing on this pivotal conflict.
     
    Game Design:  Gene Billingsley
     

    Game Features

    • Innovative combat resolution, integrating maneuver combat, close assault, artillery bombardment, gunship, rocket and air support into one easy-to-use system
    • Air-to-Ground and surface-to-air combat
    • Transport helicopters, aerial rockets, observation helicopters, and gunships
    • North Vietnamese Army hidden units and limited U.S. intelligence
    • 12 Scenarios
    • Additional "What If?" variants
    • Automatic Victory conditions that make each game different from the last
    TIME SCALE One day per game turn
    MAP SCALE One mile per hex
    UNIT SCALE Company
    NUMBER OF PLAYERS Two
    PLAYING TIME 5-30 minutes for introductory scenario; 1-2 hours for advanced scenario; 2-20 hours for campaign game