Non-Series Games → Triumph and Fall of the Desert Fox
Triumph & Fall... consists of only a few rules and serves as an easy introduction to the Empires of the Apocalypse system. A two pagee, graphics supported Quick Start Card contains all rules necessary to start the game.
All parts of the series can easily be combined into a real MEGA game of World War II.
- Campaign Game, Nov 1940
- November, 1940: Italy has assaulted Egypt in Sep 1940 but stopped this advance at Sidi Barani. The British gather their forces for a cunning counterattack. Will they achieve a decisive victory before Rommel interferes with his DAK? Or will there be a vigorous battle until 1943?
- Battleaxe, June 1941
- The German DAK has counterattacked the British offensive and brought war to the doorsteps of Egypt. But, behind its back, a strong Allied garrison inside the fortress of Tobruk threatens the German supplies. Will the British "Battleaxe" crush the German lines and free the defenders of Tobruk?
- Crusader, Nov 1941
- The DAK has successfully defended itself against "Battleaxe." But now supplies grow short and the British grow stronger every day...
- Gazala, May 1942
- The British 8th Army has established the strong Gazala Line, equipped with a clever "in depth" defense system. Will the Axis forces overcome the British and start their run on Alexandria?
- El Alamein, Oct 1942
- Axis run on Alexandria. With Bernhard Montgomery, a general took command who was able to use the materially superior British forces effectively. In his footsteps, will you succeed in defeating the Desert Fox, a task all other British generals before proved unable to meet?
Also, belonging to the "Torch" scenario: While the DAK and British Army are involved in a fierce battle, the Allies land in both Morocco and Algeria opening a second front in Rommel's back.
- The East African Expansion
Uses a smaller map scale for the Anglo/Italian struggle in East Africa which can be combined with the Campaign Game.
||1 month per turn
||25 miles per hex
|NUMBER OF PLAYERS
||One or Two
- detailed land and air warfare
- rules for tank battles, simulating deep penetrations of armoured formations
- "Blitzkrieg" rules, incorporating the combination of tank and air formations
- flexible defense with both HQs and reserves