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Card-Driven Games → Sword of Rome 5th Player Expansion

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Sword of Rome 5th Player Expansion


PUBLISHED: 2007
DESIGNER: Wray Ferrell
DEVELOPERS: Volko Ruhnke and Brad Johnson
ART DIRECTOR: Rodger B. MacGowan
MAP ART: Mark Simonitch
CARDS & COUNTER ART: Mark Simonitch and Rodger MacGowan
PRODUCERS: Rodger MacGowan, Gene Billingsley, Tony Curtis, Andy Lewis, Mark Simonitch


Price: $20.00 
Quantity:  

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Showing comments 1-1 of 1
1. Bruno on 9/28/2007, said:

A great addition to an already very good game. A must-have and must-play is you own SoR and are able to recruit a fifth player. Carthage adds lots of fun to the game.
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Showing comments 1-1 of 1

This expansion kit for Wray Ferrell’s award-winning Sword of Rome game adds Carthage as a player power and requires ownership of Sword of Rome.

  • Carthage now has their own customized deck of 38 strategy cards plus there are 8 new events that replace cards in the Etruscan, Roman, and Greek decks. Additionally, Carthage has special powers that emphasize its historic strengths.
  • Carthage can hire mercenaries allowing lesser peoples to do the dirty job of fighting for them.
  • Carthage is the pre-eminent naval power of the era and has the ability to interdict any naval movement, blockade enemy cities, and provide supplies to allied cities under siege.
  • Carthage can also provide the use of its ships to allies, allowing them to move great distances to launch unexpected attacks.

Perhaps Carthage will ally with the Greeks and sweep north using their combined navies to turn the tide, but what of Sicily? It now provides reinforcements and VPs for conquering it for both the Greeks and Carthage, but at a severe cost to the side that is denied the island. Perhaps the Greek player has allied with you just to encourage you to sail to Rome so he can launch a Sicilian campaign. And what of failure? The Carthaginian general who has the audacity to lose a battle may be crucified for his incompetence. The generals who survive always keep in mind that their mercenaries' loyalty lie not with Carthage, but with silver and gold.


    Components

  • 55 Cards
  • 1 Countersheet
  • 2 Player Aid Cards
  • Updated Rules

  • Game Features

    • Includes rules and events for city loyalty, Roman colonies, tribal raids, Gallic indiscipline, Greek siege craft, Indian War Elephants, Roman and Macedonian-style infantry tactics, the mountain fastness of Samnium, and much, much more. 
    TIME SCALE 13 years per turn
    MAP SCALE point-to-point system 
    UNIT SCALE 4000 men per unit
    NUMBER OF PLAYERS 2-5