Your Account | Login | Shopping Cart (0) | Checkout  
 
  Search:

Merchant Services
Great Battles of History → Alesia

Click here to view larger image


Click here to view larger image

Alesia

COMPONENTS

  • 3 1/2 Full-color die-cut countersheets
  • 2 34x22 full color maps
  • Rules Booklet
  • Two Charts and Tables
  • Tribal Assignment sheets
  • One 10-sided die

    ERRATA - v1.4 - Updated Feb 2008 (44Kb PDF)

    ONLINE RESOURCES

  • Tribal Assignment Sheet [6 KB pdf]
  • Cyberboard gamebox (courtesy of Karoly Szigetvari)
  • Questions and Answers (Feb 2008) [DOC]

  • PUBLISHED 2004
    DESIGNERS Mark Herman and Richard Berg
    DEVELOPER Alan J. Ray
    ART DIRECTOR/PACKAGE DESIGN Rodger B. MacGowan
    MAP ART Mark Simonitch
    COUNTER ART Rodger B. MacGowan, Mark Simonitch, and Mike Lemick
    PRODUCERS Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch


    Regular Price: $70.00
     On Sale For: $35.00 
    Quantity:  

    E-mail this product to a friend E-mail this product to a friend







    Product Rating: (2.71)   # of Ratings: 7   (Only registered customers can rate)

    (Only registered customers can rate)

    1 - Terrible
    2 - Bad
    3 - OK
    4 - Good
    5 - Great
    0% 50% 100%

    Sort: New to Old RE-SORT COMMENTS:

    Showing comments 1-3 of 3
    1. George S. on 7/18/2010, said:

    Severe disappointment; clearly underdeveloped. Gauls ability to swarm the ramparts make game unplayable or not worth playing, whichever you like
    Was this comment helpful? yes no   (3 people found this comment helpful, 3 did not)
    2. Fabrizio on 11/8/2008, said:

    i agree: the ability of the Gauls in jumping over the ramparts ignoring roman ZOC after the first clash is not very realistic...
    Was this comment helpful? yes no   (4 people found this comment helpful, 2 did not)
    3. John on 10/19/2007, said:

    I rate it bad because of the way the rules make the Ramparts porous...The defenders can't stack in adjacent hexes on ramparts, thus the emeny can jump onto the gaps
    Was this comment helpful? yes no   (5 people found this comment helpful, 6 did not)
    Showing comments 1-3 of 3

    The Great Battles of History (GBoH) series takes a new turn with one of gamedom's favorite situations, Julius Caesar's siege of Alesia in 52 B.C. A new turn, because this famous engagement has little to do with the linear style of warfare that the series highlights. There are no lines of legionaires, no orderly formations, none of what the previous games in the GBoH series have shown. Instead, The Siege of Alesia presents a massive siege assault, with Caesar besieging Vercingetorix's Gauls, and the Gallic relief force attacking Caesar. Featuring assualts on the ramparts of Caesar's fortifications from within and without, Alesia is a tense game between both sides as they try to guess what the other will do, and then try to outlast the ferocity of the attack and defense. It is also nicely balanced between Roman desperation and Gallic steadfastness, or lack thereof. To undertake these difficult tasks, you get ten full legions and almost every Gaul in Gaul.

    Alesia changes some of the GBoH base system, mostly because it does not portray linear warefare. Taking some pages from SimpleGBoh, there are no specific turns, and play simply passes back and forth between the two sides, possibly interrupted by the abilities of the opposing commanders. The combat system is also quite different; much simpler and more direct. And despite the sheer mass of the units in the game, a new design mechanic allows much reduced counter clutter on the game maps. Another highlight of Alesia is the detailed fortification terrain effects, from the 25 miles of double walled ramparts, to the accurate placement of redoubts, to the extensive moats, spikes, traps, and pits with which Caesar circled both walls, the game's Gardens of Death.

    This game includes no separate SimpleBGoH version; Alesia is fairly simple, accessible, and fast-playing in and of itself because it uses the Simple versions of the Command, Play Sequence, and Shock systems. Best of all, for players with limited playing time, there are 3-scenarios of varying intensity and length. From the Final Assault, which can be played in 3-to-4 hours, to the one map historical siege, to the big two-map, What-If? game, which allows for more maneuver, flexibility, and surprises.

    Alesia is an epic siege. Two massive armies, led by two great captains of history, placed in one of history's most intriguing tactical situations. But, this time YOU are in command. Can you lead the Gauls to crush the Roman fortifications and destroy Caesar's army? Or can you duplicate Caesar's tactical brilliance and save the day for Rome? Play Alesia, and find out.


    Game Features

    TIME SCALE No specific turns, or time scale
    MAP SCALE 100 yards per hex 
    UNIT SCALE

    500 men per Roman cohort
    700 men per Gallic Tribal unit
    250 men per cavalry unit 

    NUMBER OF PLAYERS 1-2