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Great Battles of History → RAN

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RAN

COMPONENTS
  • 5 Countersheets
  • 2 22 x 33 battle maps, backprinted. Samples:
    Mimesatoge Map
    Nagakute Map
    Suriagehara Map
  • 1 Battle Rules Book
  • 1 Battle Scenario Book
  • 5 Charts & Tables Cards
  • 2 Record sheets
  • 1 ten-sided die

    ONLINE RESOURCES

  • Rulebook (as published)
  • ERRATA
  • Nagakute Map Patch
  • Cyberboard Module - courtesy of Karoly Szigetvari

    AWARDS

  • Games Magazine Best New Historical Simulation Game (2007)

  • PUBLISHED 2007
    DESIGNERS Mark Herman and Richard Berg
    ART DIRECTOR Rodger B. MacGowan
    MAP ART Leland Myrick
    PACKAGE DESIGN Rodger B. MacGowan
    PRODUCERS Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch


    Price: $65.00 
    Quantity:  

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    Product Rating: (4.58)   # of Ratings: 12   (Only registered customers can rate)

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    Showing comments 1-6 of 6
    1. Shera on 11/19/2011, said:

    非常喜欢这款战棋,希望以后能玩到更多亚洲古战的战棋!
    Was this comment helpful? yes no   (9 people found this comment helpful, 1 did not)
    2. kevin on 10/11/2010, said:

    Not excited about buying a game and then having to d.load map patches to 'fix' the map. Tsk Tsk. but otherwise a fun game and great period
    Was this comment helpful? yes no   (6 people found this comment helpful, 0 did not)
    3. Koenraad on 12/2/2008, said:

    excellent graphics, excellent gameplay, interesting period. really something else. Loved this one.
    Was this comment helpful? yes no   (5 people found this comment helpful, 0 did not)
    4. Fabrizio on 11/8/2008, said:

    wow! a great welcomed complement to the beloved SAMURAI
    Was this comment helpful? yes no   (3 people found this comment helpful, 0 did not)
    5. Colin on 9/25/2007, said:

    A solid design, while I have reservations about some of the historical interperations (although it is much more accurate than samurai), it is a solid and interesting game. The new trump system is superior to others in the series and I like the balance of the battles.
    Was this comment helpful? yes no   (8 people found this comment helpful, 0 did not)
    6. Attina on 9/24/2007, said:

    Fantastic game with a lot of interesting battle! My only criticisms are for the use of term bow in place of the Japanese term yumi for identify ashigaru an samurai archers and also for the characteristics of the samurai archer, for what I know they are normal samurai with in addition a bow while in the game they are weak samurai with long distant capacity, a sort of better ashigaru archers. But they are only minor fault. I hope in future to see a module o a new game whit battles about the Japanese invasions of Korea (1593-1599)! Will be great!
    Was this comment helpful? yes no   (7 people found this comment helpful, 1 did not)
    Showing comments 1-6 of 6

    SAMURAI WARFARE IN THE SENGOKU JIDAI

    16-17th Century Japan.

    RAN is the 12th volume in the "Great Battles of History" Series, and the second game on the battles of the Samurai (following GMTs Samurai (Vol. V) . RAN covers several of the less famous of the Sengoku Jidai, the Age of Warring States (more or less), in which powerful Daimyo - Japanese feudal lords - strove to both maintain and extend their power bases while seeking to attain the office of Shogun, the power behind the throne of the Emperor.

    RAN simulates the highly personal form of warfare developed by the Japanese samurai, wherein formal battles played out almost as backdrops to individual feats of courage, bravery and devotion much of it outstanding, some of it rather foolhardy, all of it very Homeric. Although political and tactical victory was the bottom line, collecting the severed heads of enemy samurai reigned a very close second in importance. In terms of tactics, this was, as in Europe, the Dawn of Modern Warfare, with the introduction of guns - arquebuses - by the Portuguese. Even with the revelatory effect of musketry, Japanese battles were still pretty much a swirling, non-linear affair.

    RAN, the name the famous Japanese film director, Kurosawa, chose for his samurai version of King Lear, roughly means “Chaos.”

    The Battles of RAN (All battles are one-half map, except for Tennoji):

  • MIMASETOGE (6 October 1569): The Takeda are trying to return to their castle base, and the Hojo are trying to intercept and ambush them with twice their number. A startling Takeda victory.

  • MIMIGAWA (11 November 1578) Interrupted while besieging Takajpo Castle, the Otomi retreat into the woods, then burst out to attack the Shimazu relief force, only to be outwitted by clever Shimazu tactics.

  • NAGAKUTE (17 May 1582): Tokugawa vs Ikeda, in a nice, small battle (less than 10,000 men each). Set piece affair fought over very difficult terrain … mountains, rice paddies, etc.

  • NUNOBEYAMA (14 February 1570): The Amako vs The Mori

  • OKITANAWATE (24 March 1584): The Ryuzoji vs The Shimazu

  • SURIAGEHARA (5 June 1589): Date Masamune (and his 23,000 men) hold off an initially effective attack by Asahina Yosohiro's 16,000 man army on relatively flat terrain. Key use of reserves.

  • TENNOJI (7 May 1615): One of the biggest battles of the era (and the only full map battle in the box). After Sekigahara, Hideyori, son of Hideysohi, challenges Tokugawa . . .the result is a battle with over 250,000 men and a swirling affair with lots of arriving reinforcements.