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Non-Series Games → The Great War in Europe: Deluxe Edition

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The Great War in Europe: Deluxe Edition

COMPONENTS:
5 Full-color countersheets
3 22" x 34" mapsheets
2 Player Aid Cards
Rules Booklet
2 6-sided dice

LIVING RULES

ONLINE RESOURCES
  • Map Patches [1.30 pdf]. You can print these on label stock, trim, and overlay on your game map to update the map errata.
  • Counter Errata 8/19/08

DESIGNER: Ted S. Raicer
ART DIRECTOR: Rodger B. MacGowan
COUNTER ART: Mark Simonitch
MAP ART: Mark Simonitch
RULES EDITING: Mark Simonitch
PACKAGE ART: Rodger B. MacGowan
PRODUCTION COORDINATOR: Tony Curtis
PRODUCERS: Mark Simonitch, Andy Lewis,Tony Curtis, Rodger MacGowan, & Gene Billingsley


Price: $89.00 
Quantity:  

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Product Rating: (4.33)   # of Ratings: 18   (Only registered customers can rate)

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Showing comments 1-10 of 10
1. Chris on 8/8/2011, said:

GWiE/GWiNE is not trying to be a innovative game, but scores well with tried-and-true core systems. Very playable monster game, with interesting chrome (LOTS of event chits, some special units, etc), but not so much the chrome puts too much burden on players. Map layout for the NE map is a little awkward (north is in different directions on each of the 3 map segments), but players who don't mind using scissors and have the room to separate them won't mind. Counter density can be pretty high in some areas of the maps, but overall is reasonable. Good historical treatment of the whole war, as a contrast to the pseudo-historical PoG/PuG CDGs.
Was this comment helpful? yes no   (3 people found this comment helpful, 0 did not)
2. Roger on 7/19/2009, said:

If I could ever get ALL the errata massed in one place, AND all the counters corrected, my rating would likely go up.
Was this comment helpful? yes no   (2 people found this comment helpful, 1 did not)
3. Jeffrey D on 2/10/2009, said:

Best monster game I have played. We (6 of us) really enjoyed. Its nice how well it syncs with POG and PUG. Beware the double activation!
Was this comment helpful? yes no   (4 people found this comment helpful, 0 did not)
4. Cyrus on 10/11/2008, said:

Well designed game with great graphics, but the reinforcement boxes are too small and the errata were a pain. If you like monster games and WWI and have counter trays to hold the reinforcements, a great title.
Was this comment helpful? yes no   (5 people found this comment helpful, 0 did not)
5. Arkadiusz on 7/26/2008, said:

Glad to have this game, but it's a little bit dissapointing. Obsolete combat system plus some more rules too much simplifying the reality. Add a lot of errata & errata to errata... But it presents the whole I World War!
Was this comment helpful? yes no   (5 people found this comment helpful, 2 did not)
6. AHM on 1/30/2008, said:

Played both the old and this new 'de luxe' version, great game. for the central powers it is hard to win, it looks like in the 'de luxe' version even harder.
Was this comment helpful? yes no   (5 people found this comment helpful, 1 did not)
7. William M. on 12/8/2007, said:

My only comment is that the replacement counters were (for me) a real pain in the whazoo to implement. The unit counters mainly. Other than that its a great title. Good job Ted and GMT!
Was this comment helpful? yes no   (5 people found this comment helpful, 3 did not)
8. James on 10/30/2007, said:

Very playing Monster. My only disappointment was that I felt some of the counter art (such as RPs) was not up to the same standard as Paths of Glory, i.e., the nice little GMT touches I'm used to such as nationality flags etc. However, this has no impact on game-play, which is excellent.
Was this comment helpful? yes no   (6 people found this comment helpful, 2 did not)
9. Ted on 10/20/2007, said:

A very playable monster game. Lovely components. The initiative system in the east and west makes for no waiting for the other player. Would appeal to fans of A World at War and Paths of Glory.
Was this comment helpful? yes no   (11 people found this comment helpful, 2 did not)
10. Dr. Philipp on 9/25/2007, said:

Excellent game.
Was this comment helpful? yes no   (2 people found this comment helpful, 10 did not)
Showing comments 1-10 of 10

THE GREAT WAR IN EUROPE: DELUXE EDITION is a new revised and combined edition of two of Ted Raicer's most successful designs for Command magazine, The Great War in Europe and The Great War in the Near East. The Great War in Europe won the Charles Roberts award for best pre-WWII game, and its designer the James F. Dunnigan award for elegance in game design, and was nominated for an Origins award. The latter was nominated for a Charles Roberts award for best pre-WWII game design. Both have been out of print for over a decade, becoming collector's items earning high prices online.

The Great War in Europe (TGWIE) is a division level game (with some 1200 counters) covering all of the First World War In Europe, from the trenches of the western front, the mountains and plains of Italy, the vast expanses of the eastern front, and the Balkans to Gallipoli. The order of battle including infantry, cavalry, army headquarters (with attached artillery), German stosstruppen and Allied tanks. The Great War in the Near East adds in the Turkish fronts in the Caucasus, Egypt/Palestine and Iraq on a division/brigade scale.

TGWIE Deluxe Edition contains many innovative features, including event chits that introduce new weapons, tactics, and political events into the game, Trench Levels for different nations at different points in the war that remove the need to place hundreds of trench markers on the maps, rules to cover the German U-boat campaigns and its effects on US neutrality, and the conversion of the Tsarist army to the weaker units of the demoralized Provisional Government after the fall of the Tsar.

Best of all, this a rare "monster game" that two people can play to completion in a long weekend's gaming. That's because the maps divide the game into Eastern and Western fronts, allowing one player to move and attack in the east, while the other is moving and attacking in the west. No waiting around for 15 minutes while your opponent moves all his divisions, this mechanic effectively cuts playing time for two players (or teams) in half.

Successful as the original games were, Ted has continued to tinker with them since their publication, and the new version adds revisions which improve both history and play balance. (Players of the original version will particularly appreciate the ability to call up Emergency Replacements-at a cost in victory points.)

The new edition will also include all the scenarios published for the two designs. You can play The Great War in Europe and the Near East separately or together, and play out each year of the war in its own scenario. Plus pre-war variant chits allow you to explore major What-Ifs (what if Teddy Roosevelt won the election of 1912?).

Perhaps best of all, TGWIE Deluxe will benefit from the map and counter art of Mark Simonitch, and Rodger's wonderful box art, reflecting the usual high standards you've come to expect from GMT.

With three maps and app. 1500 ½ inch counters, THE GREAT WAR IN EUROPE: DELUXE EDITION will update two classic designs in an edition that will provide all the challenges and Great War flavor you've come to expect from the designer of Paths of Glory, Clash of Giants, Reds, and Grand Illusion.

It is August 1914, and THE GREAT WAR is about to begin…

Game Features

TIME SCALE 1 month (2 months in Winter)
MAP SCALE
Western Theatre: 9.5 miles per hex 
Eastern Theatre: 22.5 miles per hex
UNIT SCALE Divisions
NUMBER OF PLAYERS 1-2