Silver Bayonet: Advanced Game Solitaire Suggestions
During July and August of 1965, the NVA 32nd Regiment made several major attacks against the Doc Co Special Forces Camp. The camped was manned by a handful of American Special Forces troops, nearly four hundred Montagnards and Nuongs of the local CIDG, and two companies of ARVN elite troops. This scenario is a Basic Game scenario, representing four days of fighting.
Game Length: 4 Turns
NVA is the first player
Setup:
ARVN (Set up first):
Doc Co (Hex 1614): 2 x CIDG, 2 x ARVN Special Forces
Thanh Binh (Hex 2812): 1/42 Mech
ARVN Air Points: 10 on GT 1. 15 on GT 2.
20 on GTs 3 and 4.
NVA:
Within 3 hexes of Doc Co: All units of 635/32 and 996/32, A/32 Artillery and B/32 Artillery
Reinforcements:
ARVN:
GT 2:
At Thanh Binh (Hex 2812): 2/42 Mech
At LZ Falcon (Hex 1312), Plei Mok Den (Hex 10 1 7), or Plei Loung (Hex 2116): 2/1 & 2/2 AB
GT 3:
At Thanh Binh (Hex 2812): 3/42 Mech
At LZ Falcon (Hex 1312), Plei Mok Den (Hex 1017), or Plei Loung (Hex 2116): DELTA
NVA: None
Special Rules
Players may remove fatigue markers from fatigued units that are not adjacent to an enemy unit during the NVA Initial Phase of GT 3.
Victory:
Both sides earn victory points for destroying enemy steps and for occupying Doc Co (1614) at the end of the game, as follows:
2 points per enemy step eliminated 5 points for occupying Doc Co.
The player with the most points wins. Any other result is a draw.
Game Length: 7 Turns
The US/ARVN is the first player
Setup
NVA (Set up first):
All NVA and VC combat units except the 20th Artillery Battalion (which is not used in this scenario) are available at start. They are placed as follows:
The Tea Plantation (hex 3310): B,C,D of VC H15, LF VC Art.
Hex 3309: A/H 15, 1 x LFVC Hex 3311: I x LFVC Hex 3410: 1 x LFVC
Each of the nine village hexes are controlled by a battalion of NVA troops. Each village is set-up as follows:
In village hex: Companies C and D and I Divisional Art. Adjacent to the village hex in best terrain: Companies A & B
The units and their villages are:
996/32: Plei Gong (2421)
334/32 Plei Ngoc (3017)
365/32: Plei Loung (2116)
1/33: Thanh Binh (2812)
2/33: Plei Dan Ngoi (2308)
3/33: Plei Pan Lan (1508)
7/66: Plei Ya Krel (0715)
8/66: Plei Mok Den (1017)
9/66 Plei Ya Tong (1519)
After all units are set up, take 6 hidden unit markers from the countermix, and turn them to their blank side (they'll be used as dummies). Then take the three HQ units and the Hospital unit, and turn them to their back sides. Randomly pick units from this pile of 10, and place them, blank side up, one per village (and Tea Plantation) hex. These units will have no combat value, no movement capacity, and may not retreat. If a US/ARVN unit destroys ail other units occupying a village or plantation hex, then the "blank counter" is captured. In this way, the player will occasionally capture HQs and the Hospital. He receives a victory level bonus if he captures enough "real" HQ or Hospital units.
US/ARVN (Set up second):
Doc Co (hex 1614): 1 x CIDG
Plei Mei (hex 3228): 1 x CIDG
1st Cav HQ (hex 3702):D/ I /9
Old Pleiku (hex 3803): 1/42, 2/42, 4/42 ARVN mechanized
All other US and ARVN ground units (Yes, the whole countermix!) begin the game in the Pleiku "Ready" box on the US Player Aid Card.
All helicopter units (except the 1/9 OBS helicopters) begin in the ready boxes of the US helicopter display. OBS helicopters are not used in this scenario.
Air.Points:30 on GT 1. Roll on the Air Points Table on GTs 2-7.
Reinforcements / Replacements:
There are no reinforcements/replacements in this scenario.
Special Rules:
Victory:
The US/ARVN player is judged by the number of village hexes (including the Tea Plantation) that his forces physically occupy at the end of game-tum 7. Victory levels are as follows:
9-10 hexes occupied: Decisive Victory
7-8 hexes: Substantial Victory
6 hexes: Marginal Victory
4-5 hexes: Marginal Defeat
2-3 hexes: Substantial Defeat
0-1 hexes: Decisive Defeat
The player receives a victory level bonus in his favor for capturing the NVA HQs and hospital units, as follows:
1 level of victory if at least 2 units are captured.
2 levels of victory if all 4 units are captured.
The player loses 1 victory level if 15 or more steps of US/ ARVN ground units are destroyed during the game.
The player loses 2 victory levels if 25 or more steps are destroyed.