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OPERATION MERCURY ERRATA 14 August 1995 ----------------------------------- PART ONE -- RULES BOOKLET Page 4 Sub-paragraph (4.18) CORRECTION: Movement allowance is one (1) HEX for undispersed units in the turn they enter the map by paradrop or amphibious landing. Page 4 Sub-paragraph (4.19) NEW: Allied units cannot use their full movement allowances during daylight turns in zones where the Interdiction Value is greater than zero (0). See 12.42 for effects of interdiction. Page 4 Sub-paragraph (4.21) ADDED: If a hex contains two or more Terrain Defense Values (TDV's), the defender benefits from the highest TDV in the hex. Page 6 Sub-paragraph (4.64) ADDED: Prior to game-turn 13, if any German unit ends its movement phase on or adjacent to any Suda Command Area hex, all restrictions are permanently lifted. This does not apply to German units paradropped on or adjacent to any Suda Command Area hex. Page 6 Sub-paragraph (5.14) DELETE: Delete the words "Armor/Lt. Armor from line one. (Per 5.12, armor and lt. armor have no ZOC's. Page 7 Sub-paragraph (6.32)e NEW: Dispersed artillery units cannot use their bombardment strengths. Dispersed mortar units may attack and defend at half strength per 6.32a above. Page 7 Sub-paragraph (6.41)c NEW: There are no coordination die rolls. Page 7 Sub-paragraph (6.41)d NEW: Artillery units (not mortars) -- which drift into hexes containing Allied units are automatically destroyed prior to special assault combat. Page 14 Example of Assault Combat, top right column, 2d paragraph, last line: change B/22NZ to B/23NZ.
Page 14 Sub-paragraph (11.11) DELETE ENTIRE PARAGRAPH AND ADD THE FOLLOWING:
Upon completion of any fire mission, the firing artillery unit is marked with a first fire marker, or has its first fire marker flipped to final fire. Whenever any artillery unit possesses a final fire marker, it may not utilize its bombardment strength for the remainder of the turn.
Page 15 Sub-paragraph (11.16) DELETE LAST SENTENCE. REPLACE WITH: Page 15 Sub-paragraph (11.22) ADDED: This spotting DRM takes effect on turn 2 and all subsequent turns. Page 17 Sub-paragraph (12.42)a ADDED: Allied movement allowances can never be reduced below one (1), and Allied units can always be moved at least one hex during a friendly Movement Phase (4.15). ZOC to ZOC Movement (5.23) and reaction Movement (7.4) are not affected by interdiction. Page 17 Sub-paragraph (12.53) CLARIFICATION: Until the optional Increased Allied Air Effort module is published, units can only be bombarded twice per turn.
Page 19 Paragraph 13.7 NEW: Wehrmacht Mountain Units
(13.72) Greek militia units were equally suited to mountain combat, therefore they qualify for the benefits of 13.71 above if alone in a hex or stacked only with other Greek militia units Page 20 Paragraph 14.1 Scenario 1, Victory Conditions, second line: Change "six adjacent hexes" to read "adjacent land hexes." Page 32 Sub-paragraph (21.33)e ADDED: The Allied player chooses every third step to be lost or returned to Athens. ----------------------------------- PART TWO: EXPANDED SEQUENCE OF PLAY
Section IV. MOVEMENT AND COMBAT SEGMENT ----------------------------------- PART THREE: COUNTERS HQ, 5th NZ Bde is missing the white No-ZOC band on the front side of the counter. ----------------------------------- PART FOUR: CHARTS AND TABLES 1) Paradrop/Amphibious Landing Table: Under DRM's for paradrops, the +1 DRM per Allied AA unit within range of (but not in) Target Hex should read "per non-fatigued Allied AA unit within range of (but not in) Target Hex."
2) East Map Sheet: 3) Allied Naval Set-Up Card (Chart) Scenario #4: DD Napier in Alexandria Box should be DD Juno. 4) German Set-Up Card: All printed efficiency ratings for German parachute HQ's should be 7 instead of 8. The counters are correct. -----------------------------------
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