|
|
"Calico Jack" (Yellow)
- [1st Action Point] "Calico Jack" draws an Action
card: Hire Crew. This
card permits him to buy 1 Crew anywhere for 2 VP. Alternately, if he is
in Turks
& Caicos or Belize when he plays the card, he
receives 1 Crew for free.
- [2nd Action Point] He immediately plays the Hire Crew card he
just drew,
giving him 1 free Crew in Belize.
To
represent this, he advances his marker in the Crew tally area by 1
space. This gives him sole possession of the lead in Crew, so he takes
the Largest
Crew advantage marker. The Action Card goes to the discard pile.
- [3rd Action Point] He draws another Action card: Treachery.
- [Sail] "Calico Jack" then sails to Havana,
and:
- Takes 1 Weapon.
- Scores 3 Victory Points for the VP tile.
- Shifts
the VP tile he just scored into the rotation bar at the bottom left of
the map (i.e.; "rotates the tile"). This pushes a "Crew + 4 VP" tile
out the other end, which he places in Havana.
- Marks his reputation in Havana with a
cube from his reserve supply. He is entitled to do so because
he is the only pirate currently in this port.
- Scores a Reputation Bonus for marking all three ports
in
his
current area. He is the first player for that area to do so, so he
scores 7 VP.
- [BONUS Action Point for Largest Crew] The
Largest Crew advantage may be used by its holder to gain a bonus Action
Point, but only if the player has it after having used their
regular allotment of actions and sailing for the turn. Because "Calico
Jack" meets these conditions, he is entitled to take a bonus Action
Point. With this bonus, "Calico Jack" plays the Tavern Brawl
in his hand on Hornigold (Red) by placing that card face up in front of
Hornigold.
- "Calico Jack" flips his compass tile over to indicate
that
his turn is over.
|
 |
|
"Black Bart" (Green)
- [1st Action Point] "Black Bart" draws an Action
card: Buy Provisions. (Free
Provision
in Havana or Guadeloupe; 2 VP elsewhere.)
- [2nd Action Point] He then draws another Action
card: Misfire. This card forces
an
opponent to lose one Weapon.
- [3rd Action Point] "Black Bart" plays
the Misfire on
Hornigold (Red), forcing him to
lose a Weapon.
- [Sail] Even though Hornigold is likely to follow
him, "Black Bart"
feels that sailing to Puerto Rico remains his best move. He
sails to Puerto Rico and:
- Takes 1 Weapon.
- Scores 4 VP for the tile.
- Rotates the tile.
- Puts his new Weapon to use by boarding "Black Sam",
taking 2
VP from him. (Even though he does not have the Most
Weapons marker, "Black Bart" can do so because he has more Weapons
than "Black
Sam" at the Boarding portion of the Port Arrival
sequence.)
- Marks his reputation in Puerto Rico. He
is entitled to do so, even though the port is occupied, since he is not
in sole possession of last place for Weapons amongst the pirates in
that port.
- Scores a Reputation Bonus for marking all three ports
in
his
current area. He is the first player for this area to do so, so he
scores 7 VP.
- "Black Bart" flips his compass tile over.
|
 |
|
Hornigold (Red)
- [1st, 2nd Action Points] Hornigold elects to lose
2
Action Points for the Tavern Brawl
card in
front of him. This card is now discarded.
- [3rd Action Point] He spends 1 Action Point to
take
two (2) Wind Cubes.
- [Sail] At this point Hornigold could go to Nassau
and lock
down the first place Reputation Bonus for Nassau-Jamaica-San
Salvadore. But boarding appeals to him
more. He feels that he can still get to Nassau before anyone else
claims the first place Reputation bonus in that area. Besides, "Black
Bart" deserves pay back for the Misfire. Hornigold
therefore
sails to Puerto Rico, where he
- Takes 1 Treasure Map (Belize).
- Scores 5 VP (4 for the Port tile plus 1 for the Most
Provisions marker bonus).
- Rotates the tile.
- Chooses between boarding "Black Bart" and "Black Sam",
both
of whom have fewer weapons than he. He boards "Black Bart" (Green) and
elects to takes 2 VP from him.
- Marks his reputation in Puerto Rico.
- Hornigold flips his compass tile over.
|
 |
|
"Black Sam" (Blue)
- [1st-3rd Action Points]
"Black Sam" spends three (3) Action Points on a Gust of Wind. Instead
of being constrained to sail North this round, he may choose any
direction and follow the wind rules for that direction.
- [Sail] "Black Sam" wishes to go to Barbados,
and
- Takes 1 Weapon.
- Scores 5 VP for the tile.
- Rotates the tile.
- Marks his reputation in Barbados.
- Reveals his Treasure Map for Barbados, giving
him
3
more VP (2 base + 1 prior "Booty"). He also advances his "Booty" tally
marker
another space to "2", and places the Barbados Treasure Map
face down at the bottom of the
Treasure card deck.
- "Black Sam" flips his compass tile over.
|
 |