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Sample illustrative rounds for Winds of Plunder


Sam, Bart , Ben, and Jack decide to see who the best pirate of them all is with a game of Winds of Plunder. As an aid to understanding how the game is played, we provide a view of Round 3 from their game. We suggest reading the Quick Start rules before reading the sample round, or having them available in another window.

Note that while some rationalization for the players' moves is occasionally given, this write-up is intended solely to illustrate the mechanics of game play. It is not intended as a strategy guide.

CURRENT LAYOUT:
The cast of pirates, seated in clockwise order, is as follows:

Green:
Bart ("Black Bart" Roberts)

Red:
Ben (Hornigold)

Blue:
Sam ("Black Sam" Bellamy)

Yellow:
Jack ("Calico Jack" Rackham
At the end of Round 2, the game stood with Hornigold (Red) and "Black Bart" (Green) tied for the lead.
The score and tally breakdown:


Color
Player
Current port
VP Wind Cubes
Weapons
Crew
Provisions
Booty
      
Green:
"Black Bart" Santo Domingo 11
11
0
0
1
0

Red:
Hornigold
Santo Domingo 11
11
3
0
3
1

Blue:
"Black Sam" Puerto Rico 8
12
0
1
1
1

Yellow:
"Calico Jack" Belize
7
11
1
1
0
0
Reserve cubes are not shown, but their number may be calculated for each player as
26 minus the number of Wind Cubes.

(For a close-up view of the board, click the map on the right.)


ROUND 3:
WIND VOTING:
Each player secretly chooses a wind direction, then reveals their choices simultaneously:
Each player then secretly picks a number of Wind Cubes to vote, both for obtaining the "Blackbeard" tile and for setting this round's wind direction. The players now secretly select their Wind Cubes and simultaneously reveal their selections:
    Green: 6; Red: 4; Blue: 8; Yellow: 9

"Calico Jack" voted the most cubes (9) and thus receives the "Blackbeard" tile. However, the vote for the winds puts "North" in the lead (10 for North vs. 9 for East or 8 for South). The compass is therefore set to "North".

All players place the Wind Cubes they voted this round into their respective reserves.
PLUNDER:
Each player in the plundering phase of the round may use three (3) Action Points and must sail once (unless "windlocked"), in any order.

When a player sails to a new port, he scores the tile on the space, rotates it through the rotation bar to put a new tile in place, boards an opponent (if possible), scores a Treasure Map (if applicable), marks his Reputation in the port (if possible) and scores the appropriate Reputation bonus (if applicable).

"Calico Jack" holds the "Blackbeard" tile. He elects to plunder first. Play will then proceed clockwise.

(NOTE: On the right of each player's actions one will find the board layout at the end of that player's turn. Clicking on that board will bring up a large size image layout.)
             "Calico Jack" (Yellow)
  • [1st Action Point] "Calico Jack" draws an Action card: Hire Crew. This card permits him to buy 1 Crew anywhere for 2 VP. Alternately, if he is in Turks & Caicos or Belize when he plays the card, he receives 1 Crew for free.
  • [2nd Action Point] He immediately plays the Hire Crew card he just drew, giving him 1 free Crew in Belize. To represent this, he advances his marker in the Crew tally area by 1 space. This gives him sole possession of the lead in Crew, so he takes the Largest Crew advantage marker. The Action Card goes to the discard pile.
  • [3rd Action Point] He draws another Action card: Treachery.
  • [Sail] "Calico Jack" then sails to Havana, and:
    • Takes 1 Weapon.
    • Scores 3 Victory Points for the VP tile.
    • Shifts the VP tile he just scored into the rotation bar at the bottom left of the map (i.e.; "rotates the tile"). This pushes a "Crew + 4 VP" tile out the other end, which he places in Havana.
    • Marks his reputation in Havana with a cube from his reserve supply. He is entitled to do so because he is the only pirate currently in this port.
    • Scores a Reputation Bonus for marking all three ports in his current area. He is the first player for that area to do so, so he scores 7 VP.
  • [BONUS Action Point for Largest Crew] The Largest Crew advantage may be used by its holder to gain a bonus Action Point, but only if the player has it after having used their regular allotment of actions and sailing for the turn. Because "Calico Jack" meets these conditions, he is entitled to take a bonus Action Point. With this bonus, "Calico Jack" plays the Tavern Brawl in his hand on Hornigold (Red) by placing that card face up in front of Hornigold.
  • "Calico Jack" flips his compass tile over to indicate that his turn is over.

"Black Bart" (Green)
  • [1st Action Point] "Black Bart" draws an Action card: Buy Provisions. (Free Provision in Havana or Guadeloupe; 2 VP elsewhere.)
  • [2nd Action Point] He then draws another Action card: Misfire. This card forces an opponent to lose one Weapon.
  • [3rd Action Point] "Black Bart" plays the Misfire on Hornigold (Red), forcing him to lose a Weapon.
  • [Sail] Even though Hornigold is likely to follow him, "Black Bart" feels that sailing to Puerto Rico remains his best move. He sails to Puerto Rico and:
    • Takes 1 Weapon.
    • Scores 4 VP for the tile.
    • Rotates the tile.
    • Puts his new Weapon to use by boarding "Black Sam", taking 2 VP from him. (Even though he does not have the Most Weapons marker, "Black Bart" can do so because he has more Weapons than "Black Sam" at the Boarding portion of the Port Arrival sequence.)
    • Marks his reputation in Puerto Rico. He is entitled to do so, even though the port is occupied, since he is not in sole possession of last place for Weapons amongst the pirates in that port.
    • Scores a Reputation Bonus for marking all three ports in his current area. He is the first player for this area to do so, so he scores 7 VP.
  • "Black Bart" flips his compass tile over.

Hornigold (Red)
  • [1st, 2nd Action Points] Hornigold elects to lose 2 Action Points for the Tavern Brawl card in front of him. This card is now discarded.
  • [3rd Action Point] He spends 1 Action Point to take two (2) Wind Cubes.
  • [Sail] At this point Hornigold could go to Nassau and lock down the first place Reputation Bonus for Nassau-Jamaica-San Salvadore. But boarding appeals to him more. He feels that he can still get to Nassau before anyone else claims the first place Reputation bonus in that area. Besides, "Black Bart" deserves pay back for the Misfire. Hornigold therefore sails to Puerto Rico, where he
    • Takes 1 Treasure Map (Belize).
    • Scores 5 VP (4 for the Port tile plus 1 for the Most Provisions marker bonus).
    • Rotates the tile.
    • Chooses between boarding "Black Bart" and "Black Sam", both of whom have fewer weapons than he. He boards "Black Bart" (Green) and elects to takes 2 VP from him.
    • Marks his reputation in Puerto Rico.
  • Hornigold flips his compass tile over.

"Black Sam" (Blue)
  • [1st-3rd Action Points] "Black Sam" spends three (3) Action Points on a Gust of Wind. Instead of being constrained to sail North this round, he may choose any direction and follow the wind rules for that direction.
  • [Sail] "Black Sam" wishes to go to Barbados, and
    • Takes 1 Weapon.
    • Scores 5 VP for the tile.
    • Rotates the tile.
    • Marks his reputation in Barbados.
    • Reveals his Treasure Map for Barbados, giving him 3 more VP (2 base + 1 prior "Booty"). He also advances his "Booty" tally marker another space to "2", and places the Barbados Treasure Map face down at the bottom of the Treasure card deck.
  • "Black Sam" flips his compass tile over.
Standings at the end of Round 3:

Color
Player
Current port
VP Wind Cubes
Weapons
Crew
Provisions
Booty
           
Green:
"Black Bart" Nassau 22
5
1
0
1
0

Red:
Hornigold
Puerto Rico
18
9
2
0
3
1

Blue:
"Black Sam" San Salvadore 14
4
1
1
1
2

Yellow:
"Calico Jack" Havana
17
2
2
2
0
0

All players are done plundering. They advance the Game Round marker to "4".