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| The CSA draws from 1 to 4 cards during their turn. | . | For each card not drawn take 1 supply or remove 1 card from Cadre. |
| The USA draws from 2 to 5 cards (6 in Late-War) during their turn. | ||
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(You may do any of the following in any order.) |
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| Place troops, leaders and/or map cards on the board. | . | Utilize your "free transfer" for one command. |
| Move one command (and all its cards) to the opposite Theater. | Restore depleted units (one supply spent = 3 steps). | |
| Attach or Detach (once per command). | The USA gets 1 step free.
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(As many attacks as you have supply and commands for.) |
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To ATTACK you must both:
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. | To DEFEND you may....
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RESERVES: Both sides may....
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RESULTS: Remove casualties (from the attacker first) and place a control token on the city if appropriate. | |
| BATTLE: Roll red & white dice. See results on COMBAT CARD (#R31-32). | ||
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(Only if you did not attack this turn.) |
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| Spend 1 supply. Freely reassign any or all cards on the board. You may add appropriate cards from your hand. | . | |
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| Restore depleted units (one supply spent equals 3 steps restored). | . | |
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(Begin other player's turn.) |
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Copyright 1999 Q.E.D. Games, Inc. All rights reserved. BLUE vs GRAY: THE CIVIL WAR CARD GAME and the term ENIGMA are TM Evan Jones.