a ton of new info in this month's update, much of it in this column. Please DO
be sure to check out the rest of the update for Charging and Shipping and
Production info, and especially the New P500s section, as we have three cool new
games coming to P500 today. But for now....
talk about giving you guys access to a new resource - one that will allow you to
see deeper into the world of our GMT design teams, provide more in-depth
information and communications opportunities than our social media accounts
allow, and deliver to you a more dynamic source of ongoing GMT game
of today, we are launching the InsideGMT blog! Instead of
writing a bunch of hype about what this is and how much you'll like it, I just
want to invite you to come see what we have created so far. We've been adding
content for a few days now, so you can get a sense of what you're going to see
over time. We're starting pretty basic and are not going to over commit
ourselves to delivering x number of articles per day, etc. But over time our
goal is to have all of our design teams involved, which will allow us to use InsideGMT to consistently
give you guys WAY more information and access to our designs and design teams
than ever before.
head over to www.insidegmt.com to check
out the articles, leave us your comments, and tell us what else you'd like to
see us do to make the new InsideGMT blog even
Out Our Instagram For Info On Not-Yet-Released Games
InsideGMT blog is designed
to deliver a mix of textual and graphical information in a streamlined blog
format. I just want to remind you guys that we are now using Instagram sort of
"hand-in-glove" with our blog and our other social media sites. Instagram is a
great platform for pictures, so we are using it to provide visual sneak peeks of
games on P500 and quite a few "not-yet-ready-for-P500" games.
So, for those of you who want to see pictures showing
"the latest" designs the dev teams are working on, and get more frequent visual
updates on how games in the Design and Development pipeline are progressing,
come follow us on our GMT Instagram and we'll
give you a peek "under the hood" at games in development!
for you design and development team members who'd like to share playtest info,
new art, replays, "how this game works" info, etc - just drop me a note or a
link to [email protected] and I'll make sure your sneak peeks make it to either
the InsideGMT blog or our GMT Instagram page.
Struggle Kickstarter Progress
You guys REALLY gave our Twilight Struggle Kickstarter campaign fantastic
support, helping us raise over 700% of our goal! Thank you so much!
where are we now? Well, the funding just hit a little over a week ago,
so we're now able to move ahead as those funds move into the operational budgets
of Playdek (and GMT, in terms of the Collector's Edition.) The next thing you
guys will see will be a survey going out very soon to all the Kickstarter
backers, wherein we will make sure we have the addresses and detailed order
information from each backer.
this is our first time doing a Kickstarter, we have been working very carefully
to make sure all of your concerns and issues will be addressed with the survey,
and to make sure that we don't forget anything. It's taken a while for us to get
this all put together, but I think now everyone is organized and moving forward,
and it looks like both Playdek and our CE production folks have everything they
need to get started. Thank you all for your patience during this "Prep Fire
Phase" of the project!
I end this section , I want to mention that we have listened to you guys'
requests about possibly doing a double-sided mounted map in the CE. That is now
our plan. One side will be the traditional map from the Deluxe Edition. The
other will be something brand new from the same artist who does the maps for our
COIN series games, Chechu Nieto. We think you guys will like that one a LOT. So
your CE just got a little cooler. Now you'll get both maps on a double-sided
board in the Collector's Edition. Enjoy!
guys will notice some pretty big changes in our late 2014 and early 2015
production queue. Here's what's happening with that:
guys bought too many games! (I Never, EVER thought I'd say that! :-)
happy for all the sales and glad you guys love the games, but we find ourselves
in a tough situation, with really a LOT of our core games now sold out and out
of stock. So we have prioritized Reprints to get a bunch of those games back in
stock late this year (maybe early next year in a few cases, just depending on
do that, we've had to push some of our new games back a few months on the
schedule. We hate to do that, but we can only do so much, so we want to
recognize our limitations and do a quality job with fewer games so we don't get
rushed and mess something up.
you'll see that we are reprinting pretty much EVERYTHING that is out of stock in
the two Commands & Colors series lines, as well as FIVE of our Core
Card Driven games. We'll still get plenty of new games out to you this year as
well - just not as many as we'd planned before we realized we really need to
slot those reprints now.
Removing Fury and Title Chase Basketball from the P500
really good games just don't get enough support on P500 to Make the Cut. That is
the case with these two games from one of our favorite designers, Jeff Horger
(designer of Manoeuvre and Thunder Alley). Both games
have been on our list for a long time, but just aren't gaining traction with our
with some sadness, we've agreed with Jeff that it's time to give him back the
publishing rights to both games so that he can pursue other avenues to get these
games - which I still think are really good games - published.
games will be removed from the P500 list as of today. Once we know from Jeff
what his publishing plans for these games are, we will include that information
in a future update so you guys who want the games can support Jeff by ordering
them from another publisher.
We're Charging and Shipping Soon for Four
you guys who have been waiting to get mounted maps, the wait is almost over. We
printed four mounted maps recently and they are scheduled to arrive in the same
shipment with Fire in the Lake
couple of weeks.
on Wednesday, July 30, we will charge for the following four mounted maps:
Retail Price Increase on The Hunters 2nd
Edition from ConsimPress
Kranz has let us know that increased print costs necessitate a retail price
increase on The Hunters, 2nd Edition,
from $40 to $45 retail. There will NOT be an increase in the P500 price,
however. Those of you with P500 orders are still going to get the game at the
$28 P500 price - almost a 40% discount!
Reminder: Our Counter Trays are Back in
a reminder that we got a big shipment of counter trays earlier this summer, so
they are now available, while they last. Here's the link for ordering:
GMT Counter Trays
Fall GMT Weekend at the Warehouse will be held
join us this Fall for 3-4 days of gaming fun at the GMT Warehouse. At the last
Weekend at the Warehouse in April we had about 80 participants and had a
sign up for the event (registration is $25 which we don't charge until the start
of the event), contact our office ladies via phone, online chat, or e-mail to
reserve your spot.
www.gmtgames.com (click the chat icon in upper
right corner of page)
call and reserve hotel rooms as soon as possible. The nice folks at the Sequoia
Inn have rooms blocked for us at corporate rates. You can of course make other
lodging reservations - we just use the Sequoia Inn because they are the closest
to our warehouse and because they have taken care of our guests now for about
ten years. If you choose the Sequoia Inn, make sure you tell them you want the
"Billingsley Group" rate. The hotel phone is 559-582-0339.
hope to see many of you in October!
it for the news bytes for this time. Here's what you'll find in the
rest of today's update:
Charge and Shipping Update
Updated Production Outlook
New P500 Additions!
Website File Additions
as always, for your support of GMT!