you'd like more details on how Reprints work at GMT, click to read this P500 Reprints article on
as you guys have probably noticed, we've been increasing our ability to reprint
more of our out of stock games over the past couple of years. The biggest reason
for this is that you guys are buying more of our new games, which gives us more
strategic reserves to allocate to keeping more of our games in print.
a heads-up about what we see coming and what we'd like to reprint in 2014.
the near future, the games we know for certain that we'll reprint are:
any of the above games, you guys can help us with funding the reprint, both by
1) ordering any that you want from the P500 Reprint section of our P500 Page and by 2)
spreading the word to your gaming friends.
Plea for CDGs:
we've been busy getting Twilight Struggle and Dominant Species and the Commands
& Colors and Combat Commander series' back in stock, a BUNCH of our most
popular Card-Driven-Games (CDGs) have gone out of stock.
want to get these games back in stock, but money to get it done is just not
there - at least not all of it - right now. So I want to highlight those games
here, and make a special plea for you guys to order any that interest you and
help us spread the word so we can get P500 #s rising quickly on all of these
games. If we can get the funding side handled, the reprints can happen pretty
quickly, as the designers would LOVE to get reprint editions back on the
are the games we are considering for reprint right now. Ideally, we'd do a big
quad print of four of them, but if that's not economically feasible, then even
getting a couple out the door this year and the rest next year would be a
heckuva lot better than having them all out of stock. So, please order (early
and often! :-) ) any of these that interest you.
last note on this subject. Several of you have asked us to PLEASE tell you
EXACTLY what is in each reprint. And the answer is that we rarely know EXACTLY
until we get a full list of what the designer wants in there and we need to
determine demand well in advance of that stage. So I want to ask you to meet me
halfway on that one. Here's my half:
I can tell you that ALL of the above reprint editions will come with a mounted
mapboard, updated rules and charts to cover any errata and any other updates or
upgrades that the designer wants and we can feasibly include.
I'd also note that because we don't get to do reprints very often, we'll put
everything we can, within price-point constraints, into these editions in terms
of both quality and content.
your half, I'd ask you to order the games you'd like anyway, knowing that a) you
can always easily cancel your order down the road if you are not happy and b) we
will give you EXACT details on what's in the game well in advance of any charge
date, and c) If there are major component updates, we'll offer update kits for
sale that you can switch your order to later if you'd rather have those.
now, we just really need to see what the real demand is for each of these games.
So please support us with your orders, and help us get these games back in
for your help!
January I take most of the month to do a strategic assessment of the company and
identify specific areas that we need to improve. This year, one of the top items
on my list is the Electronic Games side of the house. Given, we're trying to
create these games and run this division with almost no budget, but still,
progress on the development and launch of Electronic Games has been slow,
painful, and very frustrating.
the end of the day, I am personally responsible for the Electronic Games side of
GMT, so I guess I'd have to give myself a failing grade in this area for 2013.
We had a few developers give up on their projects and had a bunch of delays on
Twilight Struggle and Dominant Species, so on the surface, not a lot of good
the plus side, we haven't given up(!), and we're smarter and more experienced
than we were a year ago. And we have added some new design partners over the
past few months, and should begin to see product from those guys in 2014.
a look at a few of our projects, with my best take at a current status
Struggle: This is the one that's just taken WAY longer than we thought,
and some of our customers are frustrated. Well, I am, too, and I've come to the
conclusion that I just don't really know what to tell you guys, as testing IS
progressing and new features ARE getting added, but it's just going REALLY
slowly. It almost seemed to me like a "never finished" cycle, so I checked with
the developers, and they said they could really use more focus and attention and
resources from us to get this thing to the finish line.
I am committed to getting these guys whatever they need to get this game
finished as soon as possible. My first step was to get someone with expertise
who has not been involved in the project to give me a detailed assessment of
where it all stands today. Enter Mitch Land, our webmaster (and a good designer
in his own right) who has run and finished lots of programming projects in his
"real job," to work with the dev team and give me a thorough assessment as to
EXACTLY what's left to complete and what resources are needed to finish the
game. Once I have that information from Mitch, we'll provide resources and lay
out schedule. When I have that in hand, I will be in a position to tell all of
you exactly where we are and what to expect in terms of final testing and
anticipated release dates.
just want to thank you guys for your patience with us and with the good folks at
Rivermyst. This has definitely been a learning experience (and a bit of a trial)
for all of us. But I still believe, having played various prototypes, that it's
going to be worth it when the game is in all our hands.
Species (iPad). I just spoke to the project lead on the Dominant
Species team late last week. The art and sound side of the upgrade is in good
shape and they have a framework in place to run the AI that is just WAY better
than what we had before. They still need to add the details, working in
coordination with Chad, and that should begin by early February. I think the
only thing left after that is the GameCenter integration, and I'm actually not
sure on where they are with that, but will get you that info in the next
not on this program team, which is what always makes it hard for me to give you
guys any definitive timing on releases, but I can tell you that we've made a lot
of progress and it's getting closer. More as I know it....
NightFighter (PC and
iPad). We're opening P500 ordering today on the PC version of
NightFighter. I think you guys are going to like the UI that the dev team has
created here - makes it really easy to play the game and keep situational
awareness without a lot of clutter on the screen. A bunch of scenarios will keep
you busy with this one for a long time!
with any PC game that we produce, this will be a "direct from GMT" PC product,
and we'll offer 30% + discounts to folks who pre-order. We're looking at 2nd
half of 2014 to release the game, and our intention at this point is to release
the PC and iPad versions concurrently. So please, if you're interested in
playing Nightfighter on your PC, order today!
& Colors: We
are still working with Playdek on Commands & Colors. I hope to have some
details for you on progress by next month's update.
have other games in development, but I don't want to tell you about those until
they are further along in the dev process. I should be seeing playable alph
versions of a couple of the iPad games this quarter, and will introduce you to
those games once I've seen them.
again for all your support and patience as we work to create GMT games for your
PCs and tablets!
Post Profiles Volko Ruhnke
Albert wrote an excellent piece for the Post on game designer Volko Ruhnke. It's
worth a read, if you haven't seen it yet. Very well written and quite positive
toward Volko, GMT, and the hobby in general. Nice work, Jason, and
congratulations to Volko! Here's the link:
In the world of wargames, Volko
Ruhnke has become a hero
That's it for the news bytes for this time. Here's what you'll find in the rest of today's
Charge and Shipping Update
Updated Production Outlook
New P500 Additions!
as always, for your support of GMT!