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5/15/2013

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Hi guys!

Today's update is full of a bunch of new information and a new P500 addition! I hope you enjoy reading it. Here's are some brief news tidbits for starters:

 

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GMT Website: First off, I'll just note that our website has been back up for a couple weeks now and there has been no recurrence of the kind of DOS problem we had before. So that's really good news. Thanks for all your suggestions and help as we beefed up our protections over the past month. I really appreciate all of you who offered help. Special thanks go to our webmaster, Mitch Land, who spent a lot of long hours over a couple of weeks guiding us through identifying the problem and implementing solutions. Always nice when the guy in the white hat is on your side! Thanks Mitch!

 

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Sichelschnitt Changes: Based on designer Mark Simonitch's wishes and his further work on this game, we are making four big changes to Sichelschnitt, 1940:

 

1. The game is now called France '40

2. The game now includes an additional scenario-Dynamo: Retreat to Victory-with an extra full-size map.

3. Instead of one mounted map, the game will include two paper maps.

4. Instead of one and a half counter sheets, the game will include two full counter sheets.

The price will stay the same.

 

If you already had a P500 order in for this game and want to keep it, you don't need to do anything. Our system has transferred your order to France '40.

 

We don't want anyone to feel that they got a game they didn't want here, though. We believe this will be a much better and deeper game with more replay value than the original Sichelschnitt '1940. But if you don't want the game (because, for example, we've added a map but are not going to offer a mounted map now), please remember that you can easily drop it from your P500 list in your account section here on the GMT website or by contacting one of our office ladies via phone, email, or online chat.

 

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Navajo Wars Gets a Mounted Map!

 

NW P500 1

 

When we added Navajo Wars to the P500 list, we announced it would have a paper map. Since then, we've had MANY requests to upgrade it to a mounted map, and had decided internally that if the P500 numbers reached 800+, we'd be able to afford the cost of a mounted map without changing the P500 price or breaking the budget.

 

Well, we're getting close to sending everything to the printers this spring, and the orders sit at 724 today, still a bit shy of the 800 mark. But we have to make a decision before going to the printers, so we've decided that we think at least 76 more players will order the game between now and summer if they know it comes with a mounted map. So, as of today, it's official - Navajo Wars will come with a mounted map - with no price increase! We hope you enjoy this (and hope lots more of you order the game! :-) ) and that Navajo Wars will bring you many years of gaming enjoyment.

 

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GMT Weekends Upcoming

 

In the late 90's, Mary and I and the office ladies started hosting GMT Weekends, first in a local mall and later here at our warehouse. We now run them twice a year (in April and October - the one upcoming in April is our 25th) and they are indeed special events, set amongst 40,000+ games on our warehouse shelves, with players attending from near and far, catered to by the office ladies and playing their favorite games with old and new friends. Later, when many of our east coast players expressed a desire to attend a weekend but noted that California is a bit of a long commute, we started a Weekend on the East Coast that's held once a year (March) in White Plains, NY. The East version of the Weekend can't use our warehouse or the office ladies, but in all other respects, it's very much like the original, with tons of fun between players who meet each other at the event year after year, but in an atmosphere that is friendly and welcoming to new attendees as well.

 

So If you'd like to get together with a bunch of other players in a casual environment and play a lot of fun games, we invite you to check out either of these weekends. Here's how to register for the events:

 


GMT East Weekend in White Plains, NY - March 22-24, 2013
: You can register from our website (you need to be loggged in to your account first) at :

 

https://www.gmtgames.com/s-13-registrations.aspx

 


GMT Weekend at GMT HQ in Hanford, CA - April 18-21, 2013
: Just call 800-523-6111 or chat (from our website) with the office ladies and they'll sign you up. Registration is $25 for the weekend. (More info here if you want it - http://talk.consimworld.com/WebX/.1dd0a97d/3443
)

 

We look forward to seeing a bunch of you guys in March and April to enjoy some games!

 

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Mark Herman's Blog

 

Mark keeps a wargame blog on his website. He updated it yesterday with an interesting progress report on his latest design, Churchill. Here's the link if you'd like to check it out:

 

http://www.e-markherman.com/blog/index.blog?entry_id=2307906

 

(To any of you other designers who keep wargame blogs, please drop me a note with the link and I'll make sure our customers get to hear about them in these updates.)

 

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The last thing for me for this time, on a semi-personal note, is that it was nice to see Next War Korea selected by GrogHeads as their 2012 Reader's Choice Strategy Game of the Year. Honestly, Mitch Land did the lion's share of the work on that game, which updates my original Crisis: Korea 1995, so he should get the majority of the kudos, but it's still nice to see appreciation for one of my system designs. So thanks, guys, from both Mitch and me. We're glad the game is providing you with lots of enjoyment!

 

That's it for my column for this time. Here's what you'll find in the rest of today's update:

 

- A New P500 Addition

- Charge and Shipping Update

- Tentative Production Schedule for 2013

- An Electronic Games Update

- New Game Files, Vassal/Cyberboard, & Sneak Peeks

 

Thanks, as always, for your support of GMT!

 

Enjoy the games!

 

Gene  

 

 


New P500 Addition!

 

We have a long-awaited addition to the P500 list today - the 2nd game in Ben Hull's Fields of Fire Series!

FoFI With the Old Breed Banner 1

I have to admit it - I am a Fields of Fire addict! I couldn't wait for the next game in the series and have probably driven Ben and Ricky crazy with my continual "When's it going to be ready?" inquiries over the past year or so. Of course, I love good solitaire games, and this one is a keeper! But for me, there's more to Fields of Fire's appeal. Like so many of you, I just find this game system absolutely unique in its perspective and the way it delivers the tension and fog of war of leading an infantry company into combat, as your best-laid plans fall apart as you make contact with the enemy and you try to manage and control the chaos that ensues. After playing dozens of campaigns with the 9th Infantry in Volume I, I couldn't wait for more. And now we have more!!!!

Well, I hope you guys will be as thrilled as I am with the subject designer Ben Hull chose for Volume II. This time Ben and developer Ricky Gray take us into battle with a rifle company of the 5th Marines, the most decorated regiment in the United States Marine Corps! Like the original Fields of Fire volume I, this game will allow you to fight your company in three great campaigns of WWII (Peleliu), Korea (The Chosin Reservoir) and Vietnam (The Battle for Hue). There'll also be plenty of new unit type additions and a lot of streamlining of rules and systems from Volume I. Check out the game's P500 page for some cool looks at playtest campaign layouts and more details.
Charging and Shipping Schedule

 

Shipping: We will begin shipping our next game, Newtown (Am Rev series) right at the end of March.

Charging: On Tuesday, March 12, we'll start charging cards for all P500 orders for Newtown. Two weeks later, on March 26, we'll begin charging cards for both Iron & Oak and Rebel Raiders on the High Seas (shipping in April). If you have orders for one or more of these games, please make sure your account on the GMT Website has updated credit card details. If you use the "pay by check" option for P500 orders, please send in your check by the 12th (for Newtown) or the 26th (for Iron and Oak and Rebel Raiders). Thanks!
Tentative Production Schedule

 

We have a few changes to the Master Production Schedule this time, the most immediate being that both Iron & Oak and Rebel Raiders on the High Seas are delayed a few weeks as a couple of the components for each won't arrive until mid-April . We've also moved Operation Dauntless back to the 4Q at the request of the designer. So, that said, here's what the current tentative game release schedule looks like:

Update on Electronic Projects

 

Here's a brief look at some "news and needs" for our electronic project line.

Our Approach - Pros and Cons

As most of you know, we decided when we began this electronic version side of the company to work with mostly smaller, independent companies (often comprised of our customers and some co-workers) and get a LOT of our games to market rather than to pitch our games to the bigger companies and them cherry pick only our best selling games, so most never would become electronic versions. So the big advantages here are we can get versions made of a lot of our games, and we get to work with a lot of talented people who we like!


There are certainly downsides to this approach, but unfortunately, just ponying up the money to hire amazing programmers and do everything in house is just not possible for us. My biggest mandate for the electronic games is to create them and fund them in such a way that they never have a negative impact (even if the whole division failed) on the board game side of the house. So we had to choose an approach that involved revenue-sharing with program teams, and (because they are smaller, with real lives and real jobs, and not in-house so we don't have as much control over mandating schedules) give up some control over project management and timing to market. And, something I knew could happen but hadn't really expected to the degree we've seen it so far, sometimes programmers get to a certain point with the project, run into problems, and just drop it. Ugh, but it happens....

So I have to confess I rarely know what "Nearing Release", below, means in terms of weeks or months. But we ARE making progress, both in terms of the talents and teams and coordination we now have onboard, as well as getting smarter in setting expectations and milestones with new programming teams, and I'm thankful for that.

We've just added a couple new teams over the past weeks, and are still looking for more good programmers/program teams to work with on other projects. If you are interested, please contact me at [email protected]. And we ARE still interested in working with larger companies as well (as with Playdek), if you see a product or series that's of interest. Basically anything that is not listed below is available.

Games Released

Our first and so far only released product is

Dominant Species for iPad. Luc has just finished a major rewriting of the base code in order to allow us to more efficiently add some requested features (Undo, for example) and Multi-player internet play. We're testing this now, but waiting to release it until we have finished our update to the game's AI. Our feeling is that there has been a lot more requests for "better AI" than anything else to date, and if we release an update that doesn't address the AI issue, player feedback would not be good. So it's taking longer, but are going to do our best to make sure the next update includes a significantly upgraded AI.


Games Being Tested and Nearing Release


The program team for Twilight Struggle for Windows has just finished a new update/build, and Kai is bringing in some fresh testers now to go along with the alpha test team, so we make sure we continue to get unjaded perspectives. If you would like to help out with testing, please contact Kai at
[email protected].


Games in Various Stages of Design

Manoeuvre for iOS - We just got some internal screenshots of the UI a few weeks ago. Still quite a lot to do here, but slowly making progress.


Empire of the Sun for iPad
- To my knowledge we haven't had an update on this for a couple months, so I am unsure on exact current status. The last version I saw had the map and piece movement working, but not anything beyond that.


NightFighter for Windows
- I haven't seen an update recently on this one either, but last I heard from Kai we were expected an alpha version of this soon. I hope we'll have screenshots to show you guys this spring.


Pacific Typhoon for Android
- At last update, this one is making decent progress. We hope to have a playable version ready for testing shortly.


Winds of Plunder for iOS
- This one's still in pretty early stages. More as we know it.


Commands & Colors
(Playdek) - I had a conference call with the Playdek folks last week. I can't say much (NDA) but can tell you that we understand that this is absolutely on their schedule, but not for 2013. More as we know it.


Games Just Starting

Dominant Species The Card Game for iOS - That mass code rewrite Luc did for the new version of Dominant Species for iPad was a prerequisite to starting real work on DS The Card Game. So now he is in the beginning stages on his 2nd project for us, while still focusing on updates for the first project so we can keep making that one better.


Fields of Fire -
Just agreed to a few weeks ago. As you might guess from my notes on Fields of Fire Volume II above, I can't WAIT to play this one!


A Big Need

Every year, I try to identify at least one big problem/issue and address it. Last Year, it was coordination of communications with all the various program teams (as I was trying to wear too many hats). So we hired Kai Jensen to handle communications with program teams and testing coordination for the various electronic projects. So far that's going well for us, and Kai continues to get a good number of volunteers to help us with testing and also to help us identify where our weaknesses are across the entire division and work to address those.

So in terms of what I want to "fix" this year, as several of our projects have graduated to where they are beginning to contemplate and implement AI, it's becoming clear to me that helping programmers with AI - specifically getting our community's knowledge of what constitutes good game play into the programmers heads - is a, if not THE big issue that we need to address.

Here again, due to where we are with revenue stream from our electronic games (very early in our growth), we can't just go out and hire AI experts to throw at the problem, and I'm not sure that would be a great approach anyway, as detailed knowledge of specific games is important here. So it looks to me like this is a place where we need to build another volunteer (compensation in games, at least until we get good revenue streams going) team pool.


So what I'm wanting to do is build a pool of people with skill sets that include at least one of the below:

- Understands winning strategies in one or more of the games for which we are working on electronic versions.

- Has experience creating AI in electronic games

- Can create detailed logical flow charts that help the program teams understand the logic flow behind good game strategies

- Can play well with others

What I envision here is getting a team of 1-4 volunteers to work together on a given project (given that not everyone will have ALL the skillsets above) to create logical flow charts for the programmers that they can use as templates when they are ready to begin creating the AI. So a team might have one member who knows how to play and win consistently at, say, Empire of the Sun. Another member might know little about Empire of the Sun but be very good at helping to elicit logic flow as they work with the one who knows the game so well. And maybe a third is someone who can help put that into a flowchart and communicate with the programmers. The reason the "play well with others" trait is in there is because, as with all teams, communication skills, mutual respect, and flexibility are going to be important.

This should help us address the problem of getting knowledge of good play from the game community to the programming teams. It may not be the best solution, but it's what I'm thinking - and what we can afford - right now. But if there are some of you out there who are crackerjack AI programmers who'd like to volunteer to straighten me out and tell me how to REALLY do this better, well, I'm all ears, and I'll thank you in advance for the help! :-)


If you'd like to be part of one of these AI Teams, please drop an e-mail to Kai Jensen at
[email protected], and she'll get you added to the pool. And if there are any of you who'd like to help with our AI update on Dominant Species, we'd be happy to have the help there, too. Thanks!

Well, that's a pretty long update for this time. Hopefully in the next update I'll have another project to announce, one that could open the door to getting several more of our most-popular games onto the iPad. It's looking good at this point, but we don't yet have a final agreement, so I don't want to announce anything yet.


Thanks for all your support, your help, and your patience as we build a line of electronic games to complement our boardgames and allow those boardgames we love to bring us even more enjoyment over many years.

Enjoy the games!

Gene

New Game Support Files, Vassal/Cyberboard, and Sneak Peeks

 

Here are new support files we've added to our website since our last update. Enjoy!

Game Support:

Vassal/Cyberboard/ZunTzu:

Sneak Peeks:

  • Posted some SneakPeeks at the maps and counters for Roads to Moscow.

     

     

     

     

     

     

  • Sincerely,


    Your Friends at GMT Games
    www.gmtgames.com
    Toll Free Order and Support Line: 800-523-6111

    E-mail: [email protected]

    2/13/2013

    2/4/2013

    11/26/2012