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Under the Lily Banners is a tactical battle game featuring five battles
from the Thirty years War. This is the third volume from the award winning Musket
& Pike Battles Series detailing 17th Century warfare, often known as
the Dawn of Modern Warfare. This volume features the rise of the French Army
after their entry into the Thirty Years War in 1635. Two of the greatest
captains of French history - Louis de Bourbon, the Grand Conde and Henri
de la Tour, the vicomte de Turenne - take the field to set the stage for
Le Grande Siecle - the Golden Age of France under Louis XIV, the Sun King
After taking on the English Civil War in This Accursed Civil War and
the combined arms tactics of the Swedes and Imperials in Sweden Fights On,
the Musket & Pike Battle Series looks at the French, Spanish, and
Bavarian armies. The Spanish tercios face the superb French gendarmes.
The stalwart Bavarians with their excellent cavalry and love of the
entrenchment battle the veteran Weimarian cavalry corps.
The Musket & Pike Battle Series emphasizes Command and Control.
Armies are divided into several wings. Each has a commander and an order that
limits the types of actions that units of that wing may perfrom. Victory goes
to the player that can coordinate the actions of his wings in the heat of
battle. Units are infantry battalions, cavalry regiments and artillery
batteries. Rules include cavalry charges, cavalry pistols for skirmishing or
for close combat, and artillery grazing fire. Play is highly interactive and
most battles can be played through in one sitting. The five battles in Under
the Lily Banners are:
-
Rocroi 1643 - The debut of the young duc d'Enghien (later known as the Grand
Conde). The most famous battle of the Thirty Years War that broke the
power of the Spanish tercios. The French faced a larger Spanish army
but the energetic Enghien refused to quit when all seemed lost and snatched
victory from the jaws of defeat.
-
Freiburg 1644
- Enghien joined forces with Turenne facing the well entrenched Bavarians. The
battle raged for over three days until the French were worn down. The French
declared victory then bypassed the town. A very different style of battle than
any other from the period due to the terrain, style of attack, and duration.
-
Mergentheim 1645
- The Bavarians surprised Turenne's army and inflicted a stinging blow. This is
the smallest battle and is ideal as a learning scenario.
-
Alerheim aka Second Nordlingen 1645
- Turenne, reinforced by Enghien and German Allies from Hesse-Cassel, again
faced teh entrenched Bavarians. The Bavarians, reinforced by the Imperials,
held two hills and the town. Enghien attacked the town and Turenne, at the head
of the elite Weimarian cavalry corps, attacked the Bavarian right. The
excellent cavalry commander for the Bavarians, Jean de Werth, saw Enghien's
attack bog down in the town and attacked the French right, smashing it. The
French were losing until the Bavarian commander, Field Marshal Franz von Mercy,
fell. In the ensuing confusion, Turenne pulled out the victory.
-
Lens 1648 - The resurgent Spanish under teh Archduke Leopold (brother of
the Holy Roman Emperor) pressed into Flanders to recapture the fortress of
Lens. With domestic unrest and a military failure in Spain, the French seemed
vulnerable. The Grand Conde rushed to the rescue. The Spanish took the
high ground, hoping Conde would attack as he had at Alerheim. Instead,
he turned and began to retire. A cavalry skirmish with the French rearguard
escalated and drew both armies into the action piecemeal. The veteran Spanish tercios
smashed the elite gardes francaises, taking their colors as revenge for
Rocroi. The French cavalry proved superior and drove off the Spanish horse,
leaving the body of infantry isolated on the field where they surrendered en
masse. This shattered the last hopes for the Habsburgs, ending their
involvement in the Thirty Years War with a defeat.
Game Components
|
| COUNTERS
|
3 full-color counter sheets
|
| MAPS
|
Four maps (two sheets backprinted) |
| OTHER
|
-
ULB PlayBook
-
Charts & Tables and Orders cards
-
M&P Series Rulebook
-
One ten-sided die
|
Game Features
|
|
| TIME SCALE
|
20 minutes per turn
|
| MAP SCALE
|
100 yards per hex
|
| UNIT SCALE
|
Strength point = 100 men
Cavalry Regt/Sqdn = 200-500 men
Heavy Infantry Regt/Bde = 400-2000 men
Light Infantry Unit = 100-300 men
Artillery unit = 3-4 guns; or a double battery of 7 to 8 guns
|
| NUMBER OF PLAYERS
|
1-2 |
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