| GMT Home Page | Games Page | Order Page | Help |
Lion of the North
Seal of Gustavus Box Cover Thumbnail
Box Cover 93K
Paracelsus' prediction was dire ... Germany would be torn by fire and sword, brought to near destruction, until there would arise from a distant, northern land, a golden beast who would save them ...

The war for minds and souls had been raging for ten destructive years when the vaunted, virtually undefeated Catholic army of the Hapsburg emperor and his allied German states looked across the gentle valley of Breitenfeld directly into the blinding rays of the dawn of modern warfare. By the end of the day, Tilly's lumbering army lay smashed beyond redemption, the victim of rapid-firing artillery, fast-moving infantry and hard-charging cavalry. The prediction had come true: Breitenfeld signaled the ascendancy of Gustavus II Adolphus, King of Sweden, the Lion of the North.

Lion of the North is the third volume in GMT's heralded Great Battles of History Series. The Thirty Years' War signaled the dawn of modern warfare ... a return to the supremacy of linear tactics, drill and discipline, to what some historians call "the return of the legion." Lion of the North represents two of the most famous battles of that period:

Breitenfeld, 1631: Swedish linear musket-pike brigades against Spanish-system tercios ... Polish-style saber charges against pistol-firing caracolers ... non-moving, slow-firing gigantic cannons against grapeshot-spewing regimental pieces that seem to move as fast as the cavalry ... all in the battle that announced that 1200 years of Macedonian-style phalanx fighting was dead. However, Gustavus' army is saddled with a left wing of Saxons whose main ability if flight. Can Tilly's huge tercios smash the Saxons and turn in on the cavalry charge, sweep the gallant Pappenheim off the field, and save the day?

Lutzen, 1632 The highly capable Count Wallenstein has revamped the Imperialist/Catholic army. Their infantry is more linear, and their black-armored cuirassiers, under the "sinister" Piccilomini, Duca d'Amafli have been instructed to charge with the sword. In a heavy fog, the Swedish army of Gustavus, reduced by marching and fatigue to a shadow of its former self, approaches the Catholic position, well-deployed behind a ditch lined with musketeers and with flanks anchored by a treacherous stream and a burning, walled city. But Gustavus still has his salvo-firing infantry, his crack Finnish and Smalander cavalry regiments, his pounding artillery, and, most of all, himself. Can Gustavus avoid his historical fate -- death? ... Can the redoubtable Pappenheim arrive in time with his cuirassiers and axe-swinging Croats? ... Will the fog save the Imperialists? ... Or will Gustavus smash Wallenstein and march on Vienna?


Game Components

COUNTERS
480 full-color two-sided counters, including:

  • 17 full-color two-sided 1x1/2" counters representing heavy infantry (pikemen)

  • 24 full-color two-sided 5/8" counters representing tercios
MAPS
One full-color 22x34" mapsheet and one full-color 17x22" mapsheet
OTHER
  • One 6-sided die
  • One 10-sided die
  • 32-page Rule Book
  • 16-page Scenario Book
  • Optional Rules Sheet -- including Frenzied Units, Exploding Guns, and the Death of Gustavus
  • Three different 8.5x11" Player Aid Cards

Game Features

  • The Great Battles of History Smooth-Bore Fire Table, used in all versions of the game series.
  • New, extensive cavalry rules, including caracole and charge/counter-charge.
  • Artillery Barrage, Rigid vs. Ragged Lines.
  • Croatian Cavalry, axe-wielding in-fighters, dragoons, commanded musketeers, and more.
  • New Shock rules that simulate the combined powers of shot and pike.
  • Fire Rates, individual weapon types and the line-smashing Salvo and Double Salvo.
TIME SCALE 30 minutes per turn
MAP SCALE 100 yards per hex
UNIT SCALE 100 men per strength point
NUMBER OF PLAYERS One to four

| GMT Home Page | Games Page | Order Page | Help |