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Julius Caesar Caesar
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Iacta alea est ...

49BC. Rome is in turmoil. Armed mobs rule the streets. The First Triumvirate, overseers of the last days of the Roman Republic, has disintegrated. The Senate and the people have two options: on the one hand is the overweening ego and ambition but limited military vision of Gnaeus Pompeius Magnus -- Pompey the Great; on the other hand is one if history's greatest and most schemingly ambitious political and military figures, the conqueror of Gaul, Caius Julius Caesar. In Italy, at the edge of the Rubicon River, word of the stalemate has reached Caesar and his XIII Legion. He intones for posterity: "Iacta alea est" ... the die is cast.


Pharsalus

Thessaly
August 9
48BC
The great, set-piece battle of the Civil Wars is one of the most famous battles of the ancient world. With both armies virtually wedged between a river and rocky heights, Pompey not only outnumbers Caesar in legions, but his cavalry is far superior to the small mounted force Caesar can bring to bear. Both opponents have several crack legions, but Pompey is forced to use legions of dubious loyalty. Can Caesar use his superiority in experience and command skills to nullify Pompey's cavalry and numerical superiority, or has Pompey finally figured out a way to beat his Julian rival?

Dyrrhachium-Lesnikia

Illyria
48BC
Caesar and Pompey have both come to Illyria to settle their differences, each trying to besiege the other. Towers, ramparts, and lines of circumvallation and contravallation dot the rocky Illyrian coast, as both armies try to go one up on the other. Pompey has the troops, he has the position, he has the cavalry ... and, in general, he has the upper hand. Can Caesar fight off Pompey's naval assault? Can he surprise Pompey with a daring night raid to retake his camp? One of the most unusual scenarios and battles in the system.

Thapsus

Africa
46BC
In this, the last elephant battle of the ancient world, the Senatorial army is now led by Mettelus Scipio. His army is big, and he has over 60 elephants ... but both are virtually untrained. Scipio does have one thing going for him though: a second army of almost 40,000 men, under King Juba of Numidia. And Lucius Afranius is behind Caesar! Can the Numidians break through Caesar's rear guard? Or will Julius smash the raw conscripts of Scipio in time to fight off the threat from behind?

Ruspina

Africa
46BC
Caesar leads a small army of 30 cohorts, with minimal cavalry support, inland in North Africa in search of supplies to sustain his African venture. What they find is Titus Labienus with almost 10,000 Numidian cavalry, and perhaps double that in infantry support, both using a new method of fighting that threatens to engulf Caesar in a repeat of Crassius's disastrous defeat at Carrhae just a few years earlier. A great solitaire test!

Munda

Spain
45BC
The end of the Civil Wars is near, but the battlefield has shifted to Spain. Gnaeus Pompeius has gathered the biggest army of the war, some 13 legions, and massed it on top of a formidable ridge. Caesar has only eight legions, but they're his best. The biggest and possibly the best battle of the war.


Game Components

COUNTERS
960 full-color two-sided counters representing every type of fighting unit in pre-Imperial Rome.
MAPS
Two double-sided 22x34" full-color mapsheets
and one double-sided 22x17" full-color mapsheet
OTHER
  • One 10-sided die
  • 32-page Rule Book
  • 24-page Scenario Book
  • Player Aid Cards: Two double-sided 8.5x11" cards showing game charts and tables.

Game Features

  • 30 legions using the Marian cohort system, with each cohort rated either Veteran, Recruit, or Conscript.
  • Every major battle of the Civil Wars with some of the great names in Roman history: Labienus, the three Pompeys, Marc Anthony, King Juba of Numidia, Domitius Ahenobarbus, and of course, Julius Caesar!
  • Special assault rules for fortified camps, including scorpiones, ballistae, rampart assaults and testudo formation.
  • Caesarian, hierarchical command system, with wing commanders and tribune-led legions.
  • Antesignani and light cavalry combined arms tactics, aquilae, unit depletion, and more!
TIME SCALE 20 minutes per turn
MAP SCALE 70 yards per hex
UNIT SCALE 100 men per size point
NUMBER OF PLAYERS One to four

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