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RIVER OF DEATH
Errata (as of 10/16/99)

Map (correct color version)

  • On the GMX map, there should be a road in 2715, and the stream should connect to the creek at 2754/2853)
  • Hex NE 3552 is incorrectly "numbered" as 3532.
  • SE 1411 is Clear Terrain; ignore those vestigial woods therein.

Counters

  • The Union 1/XXI Artillery units should have a red divisional color code, not green.
  • The Union artillery section, 3 WI Lt 'b', belonged to the 3/XXI, not the 1 Reserve É and its should have a purple band, not light blue.
  • The Union leader counter for D.McCook (2/2/Res) should have a green brigade color ID, not an orange.
  • Union brigade leader Harker (3/1/XXI) should have an orange brigade color ID, not green.
  • Until we can supply you with "In Reserve" markers in C3i, feel free to use any other marker to so indicate.
  • The CSA "March" AM is missing its information side (the "AM" is on the reverse, but no info on the other side.) Use this as the CSA March AM
  • The Union wasn't so lucky. We left out the Union "March" AM. Use a "March" Order counter, instead.
  • Hood's ratings as division commander are 2 +1 6

Basic Rules

5.23. The Example. The abbreviation "DRM" should say Rating.

6.15 and 10.52. Important Clarification: 10.52 is correct; non-moving, phasing units under Advance may use Prepared Fire. The basic mechanic simulates the effects of movement on fire, not the effect of general orders.

6.34 Change last sentence to read "Only units In Reserve may check for Straggler Recovery."

11.48. The 2nd bullet of Affects only Attacker should read: "All non-disordered attacking infantry and non-charging mounted cavalry suffer an automatic Disorder result.

12.35, 2nd Disorder from Shock (etc). Important piece of errata…a Change: The rule should now read: The unit undergoes a UDD. If it fails, it routs; if it passes it retreats one or two hexes and loses 1 SP.

13.45. (New): Any brigade that neither moves, uses phasing fire, or engages in any shock (attack or defense) for one full turn may, at the completion of that turn either (a) remove all Disruptions of in command units, OR (b) Reduce Fatigue by one level (17.0).

17.43. (New): Any brigade that neither moves, uses phasing fire, or engages in any shock (attack or defense) for one full turn may, at the completion of that turn either (a) remove all Disruptions of in command units (13.45), OR (b) Reduce Fatigue by one level.

Fire Table

We managed to leave off the '1' and '2-3' SP column under Shot and Shell. This is easily remedied by using the '4-5' column and applying a DRM for the missing columns. There is a DRM of -1 when you would be using the '2-3" column, and a -3 DRM when firing only 1 SP.

Adjustments: The +1 adjustment for fire from breatsworks applies only to small arms, not to artillery.