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Box Cover 69K |
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If you own the original Three Days, if you have the upgrade kit, you can continue playing with no problems, to include using the most recent GBACW rules. This Three Day reprint does not break new ground, for the original still stands the test of time. If, however, your original copy is showing some wear and tear, or if you want a game where the graphics far outshine the original (and that is saying a lot), then this reprint is for you!
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Here is what you are getting:
Three map sheets, re-done with Mark Simonitch's graphic skills to not only look excellent, but also to do away with some minor map errata. Six counter sheets containing all of the original and replacement counters needed to play. Not only have the graphics been upgraded, but newer sources and additional original documents have been consulted to change some unit strengths and morale levels to more historic levels. The latest GBACW Rules version, plus a Playbook with original errors corrected, and updated player aid cards Last but not least, a 3 inch thick box to hold everything, re-done and updated in classic fashion by Rodger MacGowan If you own the original Three Days, if you have the upgrade kit, you can continue playing with no problems, to include using the most recent GBACW rules. This Three Day reprint does not break new ground, for the original still stands the test of time. If, however, your original copy is showing some wear and tear, or if you want a game where the graphics far outshine the original (and that is saying a lot), then this reprint is for you! |
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| TIME SCALE | 20 minutes per turn |
| MAP SCALE | 125 yards per hex |
| UNIT SCALE | 50 men per strength point |
| NUMBER OF PLAYERS | One to Six |