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Three Days of Gettysburg Title
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If you own the original Three Days, if you have the upgrade kit, you can continue playing with no problems, to include using the most recent GBACW rules. This Three Day reprint does not break new ground, for the original still stands the test of time. If, however, your original copy is showing some wear and tear, or if you want a game where the graphics far outshine the original (and that is saying a lot), then this reprint is for you!


Game Components

Here is what you are getting:

Three map sheets, re-done with Mark Simonitch's graphic skills to not only look excellent, but also to do away with some minor map errata.

Six counter sheets containing all of the original and replacement counters needed to play. Not only have the graphics been upgraded, but newer sources and additional original documents have been consulted to change some unit strengths and morale levels to more historic levels.

The latest GBACW Rules version, plus a Playbook with original errors corrected, and updated player aid cards

Last but not least, a 3 inch thick box to hold everything, re-done and updated in classic fashion by Rodger MacGowan

If you own the original Three Days, if you have the upgrade kit, you can continue playing with no problems, to include using the most recent GBACW rules. This Three Day reprint does not break new ground, for the original still stands the test of time. If, however, your original copy is showing some wear and tear, or if you want a game where the graphics far outshine the original (and that is saying a lot), then this reprint is for you!


Game Features

  • A revised Command System, using Maximum Effectiveness to portray the strengths and vicissitudes of battlefield command.
  • Seven scenarios, from microcosm one mappers to the full three-day battle.
  • Brigadiers rated with Action Profiles so that, when on their own, you may never know exactly what they'll do! Will an aggressive Dick Garnett recklessly charge everyone in sight, seeking to regain lost honor? Will a cautious Stannard sit and watch? Or will an unreliable Iverson hit the bottle instead of the front line?
  • Artillery Barrage, simplified Ammo rules, special rules for green units, and an optional Fatigue Rule that really places an emphasis on careful unit usage.
  • A remarkably simple Shock Table that features Continuous Attack: you can roll up the enemy's flank in one massive charge.
TIME SCALE 20 minutes per turn
MAP SCALE 125 yards per hex
UNIT SCALE 50 men per strength point
NUMBER OF PLAYERS One to Six

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