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Soviet AGS/AGC Interface

1. All types of Soviet replacement points are non-transferrable between AGS and AGC. Units in the Active Box of the AGC area may be placed in the AGS area at a cost of one VP per unit to AGS and vice versa.

2. Soviet Front Boundary. Unlike AGC where there was no clearly defined Soviet Front boundary, due to the survival of the Southwestern Front as a viable entity, a Soviet Front Boundary does exist.

  • Location: As a matter of convenience, the Front Boundary runs along a line identical to the initial Axis AGC/AGS Boundary (a line running from the west edge of map D to the east edge of map H along the tops of the hexes on the map edges of maps D and H which overlap maps E and G).
  • Boundary Shift: Not allowed for Soviets
  • AGN/AGC German Boundary rules apply for the Soviets except for the Pripyat Marsh Area (see below).
  • No Soviet air units in the AGC area can perform air missions in AGS area and vice versa. No Soviet air units may transfer from the AGC area to the AGS area (Exception: AGC Reinf Pool Gp #10). No Soviet air units may transfer from the AGS area to the AGC area.
  • Except as listed below, ground units cannot transfer between Soviet Fronts.

Pripyat Marshes. A large football shaped area of swamp marsh, lake and river hexes encompassing the greater part of the south edges of maps D and H, plus the greater part of the northern map edges of maps E and G. Prior to start of the game, players of both sides will, by mutual agreement, define the limits of the marsh on all four maps (using spare markers if necessary). Ground combat units of both Fronts may occupy any hexes within confines of the "agreed upon" Pripyat Marshes regardless of which side of the frontal boundary they occupy. Historically the Soviet 5th Army (SW Front) could and did occupy the greater part of the marshes at one time or another.

Withdrawals from AGS to AGC:

GT8 - 381/109, 602/109, and 115/57. First, for all three units, the w/d GT is now GT3. This group of three units is now partially unbundled. 115/57Tk Rgt: If not withdrawn, pay 1VP cost to AGS, and remove 115/57 from the GT4 AGC reinforcements. If withdrawn from AGS, the AGC 115/57 enters as a reinforcement at no VP cost on GT4. 381 and 602/109 are paired. Both may stay in AGS or both may withdraw. If both stay, pay 2 VPs cost to AGS, and remove both units from AGC Soviet Reinforcement Pool Group #4. If withdrawn, remove both from the AGC maps and leave the AGC 381 and 602/109 in Reinf Pool Gp #4 as possible entry units.

GTs 32, 33, 36 and 38 - numerous Soviet 5th Army units. Situation: the AGS campaign scenario has ended on GT 28. These 5th Army units enter the south edge of Map H unless:

  • Sov 1, 2, 3 Para Bdes - if any of these Bdes have been entered into the AGC area through release of their Reinforcement Pool Groups (see AGS Pool Gps below), they do not enter now with 5th Army. If any of these Bdes have entered the AGS area earlier and have moved into the Pripyat Marsh area on Maps D or H, they do not enter now with 5th Army.
  • If any other GT 32,33,36 or 38 Soviet 5th Army units have entered the AGS area earlier and have moved into the Pripyat Marsh area on Maps D or H, they do not enter now with 5th Army.

Withdrawals from AGC to AGS

Apparent withdrawal situation which really isn't. AGC contains two paired AT Rgts the 738+760 and 754+756 which enter as GT10 reinforcements. The same two paired rgts appear in AGS as GT23 reinforcements. Both rgts historically were dest in the AGC area, reformed and sent to AGS. The AT assets were going to AGS regardless of the unit numbers, so use them even though there may be duplicate units on map.

Reinforcement Pool Groups

Army Group Center Pool Groups. If units in AGC Pools are also in AGS Pools, they may enter the AGC play area only if not already put into play in AGS. If Soviet players in both AGC and AGS areas desire to enter identical units on the same GT, the AGC area gets priority.

Pool Group #1 Use normally in AGC; may also be used in AGS, VP cost 1 P to AGS, entry code e.

Pool Group #2 use normally in AGC unless already in play in AGS (see AGS Pool Gp #8). If both divisions were put into play in AGS, remove these divisions from the AGC set-up card.

Pool Group #3 - use normally in AGC unless already in play in AGS (see AGS Pool Gp #8). If all units were put into play in AGS remove these units from the AGC set-up card.

Pool Group #4 - use only in AGC at reduced strength as printed. If 381/109 and 602/109 are not withdrawn from AGS on GT3, remove the duplicate rgts from this pool. They cannot enter play in AGC. The 16/109 Tk rgt may still enter at a cost of 1VP to AGC, or it may be dispatched to AGS to join the 381 and 602/109 at 0 VP cost.

Pool Group #5 - use normally in AGC unless already in play in AGS (see AGS Pool Gp #6). If all units were put into play in AGS remove these units from the AGC set-up card. Exception: the 19 AT Bde may be taken in AGC at 1 VP cost to AGC, or it may be entered into the AGS area (entry code e) at 0 VP cost to AGS.

Pool Group #6 - May be entered into either AGC or AGS playing areas, but the VP cost to AGS (entry code e) is always 1VP.

Pool Group #7 - May be entered into either AGC or AGS playing areas, but the VP cost to AGS (entry code e) is always 2VPs.

Pool Group #8 - May be entered into either AGC or AGS playing areas, but the VP cost to AGS (entry code e) is always 2VPs.

Pool Group #9 - May be entered into either AGC or AGS playing areas, but the VP cost to AGS (entry code e) is always 2VPs.

Pool Group #10 - May be entered into either AGC or AGS playing areas at the printed VP cost to the area entered.

Pool Group #11 - May be entered into either AGC or AGS playing areas at the printed VP cost to the area entered (entry code e for AGS).

Pool Group #12 - may be used in AGC only. AGC PB 14.8 (Sov Armor Reorg) applies only in the AGC area.

Pool Group #13 - May be entered into either AGC or AGS playing areas at the printed VP cost to the area entered (entry code e for AGS).

Pool Groups #14 thru #17 - use normally only in AGC since they come in after the AGS scenario concludes.

Army Group South Pool Groups. If units in AGS Pools are also in AGC Pools, they may enter the AGS play area only if not already put into play in AGC. If Soviet players in both AGC and AGS areas desire to enter identical units on the same GT, the AGC area gets priority.

Pool Group #1 - Use normally only in AGS area.

Pool Group #2 - May be entered into either AGS or AGC playing areas at the printed VP cost to the area entered (entry code e for AGG).

Danube Group - Use normally only in AGS area.

Pool Group #3 - May be entered into either AGS or AGC playing areas at the printed VP cost to the area entered (entry code e for AGG).

Pool Group #4 - May be entered into the AGS playing area at the printed VP cost or into the AGC playing area (entry code e for AGG) at a cost of 1 VP to AGC on any GT entered.

Pool Group #5 - May be entered into either AGS or AGC playing areas at the printed VP cost to the area entered (entry code e for AGG).

Pool Group #6 - If entered in the AGC area (see AGC Reinf Pool Gp #5) prior to entry in AGS, remove units from the AGS Reinf Pool Gp card. Otherwise, this Gp is available for entry into AGS at the printed VP cost.

Pool Group #7 - If both divisions are entered into AGC area as GT10 reinforcements prior to this Gp's entry into AGS, remove these units from the AGS Reinf Pool Gp card. Otherwise, this Gp is available for entry into AGS at the printed VP cost.

Pool Group #8 - This group is subdivided into two segmants. Segment one is 13 Tk, 17 Tk and 5MC Rgt. If introduced into AGS, this group costs 3 VPs to AGS. If 13 Tk and 17 Tk are introduced first into AGC, remove these units from the AGS Reinf Pool Gp card. The 5 MC unit is actually mis-labelled in AGS (it should have been labelled the 8th MC Rgt). Even if 5MC Rgt is introduced into AGS, the 8+9 MC paired rgt counter still enters as an AGC reinf. Segment two is HQ 16th Army, 57 Tk (-), 46 and 152 Rifle Divs. If introduced into AGS, this group also costs 3 VPs to AGS. If these units are first introduced into AGC, remove these units from the AGS Reinf Pool Gp card.

Pool Group #9 - May be entered into either AGS or AGC playing areas at the printed VP cost to the area entered (entry code e for AGG).

Pool Group #10 - May be entered into either AGS or AGC playing areas at the printed VP cost to the area entered (entry code e for AGG).

Pool Group #11 - May be entered into the AGS playing area at the printed VP cost or into the AGC playing area (entry code e for AGG) at a cost of 1 VP to AGC on any GT entered.

Pool Group #12 - May be entered into the AGS playing area at the printed VP cost or into the AGC playing area (entry code e for AGG) at a cost of 1 VP to AGC on any GT entered.

Pool Group #13 - May be entered into the AGS playing area at the printed VP cost or into the AGC playing area (entry code e for AGG) at a cost of 1 VP to AGC on any GT entered.

Pool Group #14 - May be entered into either AGS or AGC playing areas at the printed VP cost to the area entered (entry code e for AGG).